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PRESENTS THANK YOU STAY TUNED FOR PlayStation PRESENTS THANK YOU STAY TUNED FOR PlayStation PRESENTS THANK YOU STAY TUNED FOR PlayStation PRESENTS THANK YOU STAY TUNED FOR PlayStation PRESENTS THANK YOU STAY TUNED FOR PlayStation PRESENTS THANK YOU STAY TUNED FOR PlayStation PRESENTS THANK YOU STAY TUNED FOR PlayStation PRESENTS THANK YOU STAY TUNED FOR PlayStation PRESENTS THANK YOU STAY TUNED FOR PlayStation PRESENTS THANK YOU STAY TUNED FOR PlayStation PRESENTS THANK YOU STAY TUNED FOR PlayStation PRESENTS THANK YOU STAY TUNED FOR PlayStation PRESENTS [ CHEERS AND APPLAUSE ]

[ MUSIC ]

>> WATCH YOUR BACKS

>> I GOT TO PLAY THIS JUST RIGHT >> HOLD [ CHEERS AND APPLAUSE ] >> LADIES AND GENTLEMEN, PLEASE WELCOME SHAWN LAYDEN AND SID SHUMAN [ CHEERS AND APPLAUSE ] >> HELLO, HELLO WELCOME, WELCOME I’M SO GLAD YOU COULD JOIN US HERE AT PlayStation EXPERIENCE THANK YOU SO MUCH FOR COMING SHAWN >> IS THIS A FURNITURE CONVENTION? [ LAUGHTER ] >> I THINK WE’RE GOING TO PLAY A GAME WE’RE GOING TO KIND OF MOVE OUR WAY BACK AND FORTH ACROSS THE DIFFERENT SEGMENTS HERE >> A HOPEFULLY END UP WITH THE POST-MODERN GRAY OFFICE CHAIRS THIS IS AWESOME >> IN ALL SERIOUSNESS, FOLKS, IT IS UNBELIEVABLE TO BE HERE AGAIN AT ANOTHER PLAYSTATION EXPERIENCE IT’S SO EXCITED TO HAVE ALL OF YOU HERE GIVE YOURSELVES A ROUND OF APPLAUSE FOR JOINING US HERE IN ANAHEIM [ APPLAUSE ]

WOW >> THIS IS THE FOURTH ONE >> IT’S THE FOURTH ONE AND I CAN’T THINK OF A BETTER WAY TO CLOSE OUT THIS HIGHLY MEMORABLE YEAR >> YEP >> THAN WITH MY FRIENDS SO THANK YOU SO MUCH >> THANKS FOR COMING, EVERYBODY IT’S INCREDIBLE [ APPLAUSE ] >> AND, SHAWN, IT’S BEEN A HECK OF A YEAR >> WOW, HASN’T IT BEEN? IT’S BEEN A CRAZY YEAR 2017 I THINK WE SAW A LOT OF GREAT GAME RELEASES ANY UNCHARTED FANS OUT THERE? [ CHEERS AND APPLAUSE ] >> SO LOST LEGACY WAS AWESOME WE ARE PROUD AND PLEASED WITH WHAT OUR FRIENDS IN AMSTERDAM PULLED TOGETHER WITH HORIZON ZERO DAWN WITHOUT TELLING ANYBODY JUST KIND OF SLIPPED THE FROZEN WILDS OUT THERE THAT’S WHAT THEY DO >> WHAT’S GREAT IS THE YEAR GOT OFF TO SUCH AN INCREDIBLE START, RESIDENT EVIL 7 ONE OF MY ABSOLUTE FAVORITES IF YOU HAVEN’T PLAYED THAT IN PlayStation VR, YOU HAVEN’T PLAYED IT PERSONA 5, NEAR AUTOMATA INCREDIBLE YEAR INCREDIBLE GAMES ONE OF THE STRONGEST YEARS GAME LINE-UPS I’VE SEEN IN YEARS >> MY PERSONAL FAVORITE, ONE OF THEM, ANYWAY, IS EVERYBODY’S GULF >> THAT’S A TERRIFIC GAME >> GRAVITY RUSH 2 >> YEAH >> YOU CAN SIT HERE ALL NIGHT LITERALLY LISTING ALL THE INCREDIBLE GAMES THAT CAME OUT THIS YEAR >> RIGHT >> BUT WE’VE GOT A LITTLE BIT MORE IN STORE >> YES, THAT’S RIGHT >> I THINK IT’S JUST — IT’S SUCH A SPECIAL YEAR I MEAN, THEN WE HAD PARIS GAMES WEEK >> WENT REALLY WELL WE SAW THE REVEAL OF SUCKER PUNCHES GHOST OF TSUSHIMA >> THAT’S GOING TO BE GREAT THERE WAS A LOT HAPPENING IN 2017 AND WE CAN TALK ABOUT THAT AND WE CAN SHARE SOME OF OUR MEMORIES OF THAT WITH EVERYBODY HERE BUT, 2018 IS GOING TO BE ANOTHER TREMENDOUS HERE IN PLAYSTATION, BOTH IN PS4 AND PS VR >> WE ARE GOING TO TALK ABOUT 2018 HERE TONIGHT >> WE WILL BRING YOU CLOSER TO SOME OF THE WORLD’S TOP DEVELOPERS RIGHT HERE I THINK IT MAKES PLAYSTATION EXPERIENCE UNIQUE AND SPECIAL THAT YOU CAN BE WITH US >> THUS ALL THE FURNITURE >> AND ALL THIS FURNITURE RIGHT HERE WE’RE GOING TO TRY TO BUILD A SUPER GROUP UP HERE >> YOU CAN TELL US WHAT YOU THINK AT THE END BUT I THINK WE HAVE A SPECIAL NIGHT HERE AHEAD OF US WE HAVE SOME OLD FRIENDS DROPPING BY, SHAWN >> YEAH, WE’RE GOING TO HAVE OUR GROUP CHAIRMAN ANDY HOUSE IS IN THE HOUSE >> THAT’S RIGHT [ APPLAUSE ] >> HE WILL BE JOINING US LATER WITH OUR OIL FRIEND MARK CERNEY >> YES, PS4 ARCHITECT DROPPING BY ARE YOU FANS OF AUTO WAR? [ CHEERS AND APPLAUSE ] >> CORY BARLUG FROM SANTA MONICA STUDY WILL COME UP IN GIVE US AN UPDATE >> COREY IS OUT WITH THE METER OUTSIDE WE ARE HAVING MEDIA MOLECULE >> YEAH, MEDIA MOLECULE >> CHECK OUT THE GAME AWARDS LAST NIGHT DID YOU SEE THAT NEW TRAILER? IT’S INCREDIBLE >> THEY’RE DOING GREAT STUFF >> WE ARE ALSO GOING TO TAKE ANOTHER LOOK AT CONCRETE GENIE LATER ON TONIGHT, ANOTHER ONE WE ANNOUNCED AT PARIS THIS YEAR SO WE’RE GOING TO HAVE SOME UPDATES ON 2018 GAMES WE’RE GOING TO TAKE A PEEK OR TWO AT THE PLAYSTATION EXPERIENCE SHOW FLOOR WHICH YOU WILL BE EXCITED TO CHECK OUT OVER THE WEEKEND THERE MIGHT BE A SURPRISE OR TWO IN STORE, SHAWN, WHAT DO YOU THINK? >> I THINK MORE THAN ONE OR TWO DO WE HAVE SOME SHOTS OF THAT? >> WE GOT A BIG WEEKEND HERE ACTUALLY, ONE OF THE THINGS I’M PERSONALLY EXCITED FOR ARE THE PANELS WE’VE GOT GOING ON >> REALLY KILLER PANEL LINEUP I THINK THE BEST WE’VE EVER HAD I MEAN, LOOK AT THIS STUFF HERE WE’VE GOT NAUGHTY DOG DOING NOT ONE BUT TWO PANELS, THE CAST OF THE THE LAST THE LAST OF US PAL BE RIGHT HERE ON THE STAGE YOU WILL BE ALL THE UNCHARTED VOICE ACTORS FOR THE 10-YEAR ANNIVERSARY, SUCKER PUNCH, MEDIA MOLECULE, JUSTIN AND WILLIAM ARE GOING TO BE STOPPING BY HUGE RICK AND MORTY FAN I CAN’T WAIT TO SEE WHAT THEY ARE UP TO WITH ACCOUNTING PLUS CAN WE TALK ABOUT THE SHOW FLOOR? >> WE WERE LOOKING AT THAT EARLIER TODAY IT’S LIKE NOTHING WE HAVE DONE BEFORE >> WE HAVE PHOTOS >> CAN WE PUT THOSE UP ON THE SCREEN? >> DAYS GONE, THAT’S AN EXPERIENCE RIGHT THERE GET YOUR READY READY >> THAT’S THE ENTRYWAY YOU WILL HAVE TO GET THROUGH THAT >> WE WILL FIND OUT TOMORROW ANOTHER ONE — >> ONE OF THEM IS A REAL HUMAN YOU WILL FIND OUT WHICH ONE THAT IS >> ANOTHER ONE I’M REALLY EXCITED ABOUT, IT’S INCREDIBLE, SHADOW OF COLOSSUS WAIT UNTIL YOU SEE THIS [ APPLAUSE ] TELL THEM WHAT THEY GET TO DO >> THIS IS ONE OF THE KEY COLOSSI FROM THE GAME YOU WILL BE ABLE TO CLIMB UP THE BACK OF IT AND PUT THAT SWORD RIGHT INTO THE CENTER OF HIS HEAD IT’S ONE OF THE THINGS YOU ARE DOING IN THE GAME YOU WILL BE ABLE TO DO IT

TOMORROW IN THE GAME >> IT’S INCREDIBLE THAT’S JUST A TASTE IT’S THE BIGGEST SHOW WE HAVE DONE YET I HOPE YOU CHECK IT TOMORROW AND LET YOU KNOW WHAT YOU THINK WE HAVE A LOT OF PlayStation VR THIS IS THE INPATIENT FROM SUPER MASSIVE >> THAT WAS NICE OF OZ TO SIT IN THE WHEELCHAIR LIKE THAT BUT YOU WILL BE TAKEN INTO THIS EXPERIENCE VIA WHEELCHAIR AND YOU WILL HAVE AN ASYLUM EXPERIENCE JUST LIKE IT IS IN THE GAME >> THEY WHEEL YOU IN, CLOSE THE CURTAIN AND PLAY THE DEMO IT’S INCREDIBLE >> IT’S NOT FOR THE FAINT OF HEART >> NOT AT ALL SO AROUND 80 PLAYABLE PlayStation VR EXPERIENCES OVER THE WEEKEND AND SO LOTS TO SEE AND DO ON THE PlayStation VR FRONT >> I BELIEVE WE DO HAVE A NEW PlayStation VR GAME TO REVEAL HERE TONIGHT >> YES, WE DO IT’S REALLY IMPORTANT THOUGH TO TALK ABOUT THE VR STUFF GET OUT THERE OVER THE NEXT COUPLE DAYS AND EXPERIENCE IT YOU CAN READ ABOUT IT ON THE WEB, HEAR SID AND I TALK ABOUT IT ALL THE TIME UNTIL YOU PUT THE HEADSET ON AND HAVE GAMING EXPERIENCE YOU WILL NEVER REALLY KNOW WHAT IT’S LIKE FOR THE NEXT COUPLE DAYS GET IN THERE AND DO THAT BECAUSE WE HAVE A NEW GAME ANNOUNCING TONIGHT CALLED FIREWALL ZERO HOUR LET’S TAKE A LOOK AT THAT >> HERE WE GO THIS IS THE FIRST GAMEPLAY WE ARE PLAYING OF FIREWALL THIS IS FROM COATS AT FIRST CONTACT ENTERTAINMENT THIS IS A TEAM-BASED 4V4 TACTICAL FIRST-PERSON SHOOTER SO ATTACK AND DEFEND ON THE TWO TEAMS THERE’S A HUGE AMOUNT OF EMPHASIS BEING PLACED ON THE THE PASTING IS VERY REALISTIC, PEEKING AROUND CORNERS WE WILL SEE SOME OF THAT HERE IN THE FOOTAGE EARLY SNEAK PEEK FIREWALL IS COMING TO PlayStation VR YOU WILL BE ABLE TO USE A DUAL SHOCK AND CONTROLLER IF YOU EVER PICKED UP ONE WITH FIRE POINT OR SOMETHING LIKE THAT THIS IS LOOKING MIGHTY PROMISES, I GOT TO SAY >> IT’S INCREDIBLE IT’S SO TENSE TO BE IN THAT 4 ON 4 TRAPPED IN THE ROOM DOING FLASH BANGS AND CLEAR ROOMS OUT OF ENEMIES >> THIS IS ONE WE WANT BEEN WANTING TO TELL FOLKS ABOUT FOR A WHILE FOLKS HAVE BEEN RAVING >> IT’S ON THE FLOOR >> YOU WILL BE ABLE TO PLAY THIS THIS WEEKEND 4 ON 4, FIREWALL [ APPLAUSE ] AND IT WILL BE EXCLUSIVE IN PlayStation VR, EXCITED TO SEE THAT SO, SHAWN, WHAT ELSE DO WE HAVE ON THE VR FRONT? ANYTHING ELSE? >> WE HAVE A GIFT AND A YEAR WE LAUNCHED ONE OF MY MOST FAVORITE GAMES, THE LAST GUARD IN ANY LAST GUARDIAN FANS? [ APPLAUSE ] IT WAS SUCH A SEMINAL MOMENT BECAUSE I HAVE BEEN WORKING ON IT ENTIRE CAREER WE WERE ABLE TO SHIP IT LAST YEAR IN THE MEANTIME THEY HAVE MADE A VR EXPERIENCE BASED IN THE WORLD OF LAST GUARDIAN WHERE YOU WILL BE ABLE TO GO IN THERE AND EXPERIENCE THAT WITH TRICO CALLING THE BEAST AND MOVING ACROSS A LEVEL IT’S PROBABLY 15, 20 MINUTES OF GAMEPLAY WE WILL BE PUTTING THAT UP ON THE PlayStation STORE? >> DECEMBER 12th HERE IN THE U.S. AND EUROPE >> THAT’S OUR CHRISTMAS PRESENT TO EVERYBODY PLEASE GO GET IT >> NEXT WEEK IT’S FREE [ APPLAUSE ] >> IT’S ACTUALLY A STAND-ALONE EXPERIENCE YOU DON’T NEED TO ACTUALLY OWN THE LAST GUARDIAN EITHER IF YOU HAVE GOT PlayStation VR YOU CAN GET THE LAST GUARDIAN VR DEMO SEEING A LITTLE FOOTAGE HERE >> DO YOU THINK THE FEATHERS ARE MORE PLUSH AND DOWNY IN VR? >> YES, PLUSH AND DOWNY WOULD BE ONE WAY TO CALL IT THERE HE IS >> THERE AND YOU WILL BE ABLE TO CALL IT >> OUR FINE-FEATHERED FRIEND >> IT’S SOMETHING ELSE IT REALLY IS SO, PLEASE, MAKE SOME TIME DURING THE NEXT COUPLE OF DAYS AND GET IN AND TRY THIS AND THEN ON DECEMBER 12th, GO HOME, DOWNLOAD IT AND ENJOY FOR CHRISTMAS >> NICE STOCKING STUFF THERE THAT’S THE LAST GUARDIAN GUARDIAN [ APPLAUSE ] >> BUT WAIT, THERE’S MORE >> YEAH, THERE IS MORE WE LIKE TO GO BACK FROM TIME TO TIME AND LOOK AT SOME OF OUR CLASSIC CATALOG GAMES THAT WE HAVE BECAUSE WE BELIEVE THAT, YOU KNOW, A GREAT GAME IS ALWAYS A GREAT GAME AND SOMETIMES YOU HAVE TO REFRESH AND BRING THEM BACK ON NEW PLATFORMS BECAUSE YOU CAN’T GO OUT AND BY A PS1 AND PLAY IT SO WHAT WE HAVE HERE IS WE’VE TAKEN A GAME WE DELIVERED LAST YEAR, WE BROUGHT WIPEOUT BACK [ APPLAUSE ] AND NOW WE’RE GOING TO BRING OUT WIPEOUT VR >> LET’S CHECK OUT THE TRAILER >> NOW, THIS WILL BE AN UPDATE

THAT YOU WILL BE ABLE TO DOWNLOAD TO YOUR COPY OF WIPEOUT AND THIS WILL ADD THE VR CAPABILITIES TO THE GAME YOU HAVE [ APPLAUSE ] YOU HAVE TO SUPPLY YOUR OWN AIR SICKNESS BAGS WE CAN’T GIVE YOU ANY HELP FOR THAT >> THE FREE VR UPDATE IS COMING EARLY 2018, SHAWN >> YEP, IT’S ON SCHEDULE, ON TIME >> I THINK IT’S A STRONG START SO FAR TO 2018 AND I GOT TO SAY I’M ACTUALLY REALLY GETTING FIRED UP ABOUT 2018 BECAUSE WE HAVE FAR CRY 5 COMING EARLY ON IN THE YEAR, REALLY EXCITED FOR THAT ONE SHADOW OF COLOSSUS [ APPLAUSE ] >> IT’S ALL GOING TO BE PLAYABLE ON THE SHOW FLOOR >> SHADOW OF COLOSSUS IS BEING PLAYED ON PlayStation 4 PRO WAIT UNTIL YOU SEE IT IT’S STUNNING BEFORE WE GET INTO ALL THE 2018 STUFF BECAUSE WE GOT SOME MORE TO TALK ABOUT — >> THERE ARE A LOT OF CHAIRS HERE >> GOT A LOT OF CHAIRS HERE I WANT TO REVISIT WHAT I THINK IS 2017’S BIGGEST GAME PLEASE WELCOME HERMEN HULST FROM GUERILLA GAMES >> LADIES AND GENTLEMEN, PLEASE WELCOME HERMEN HULST [ APPLAUSE ] I’M WEARING A TOOL NECK TONIGHT HEY, SHAWN HEY, SID WOW WE HAVE A LOT OF FAMILY >> YEAH, WE DO [ LAUGHTER ] >> A BIG FAMILY >> WE LOVE FAMILY >> HOW ARE YOU GUYS? [ CHEERS AND APPLAUSE ] >> HERMEN, YOU ARE LOOKING RESTED >> YOU KNOW, TAKING MY TIME I’M HERE ON VACATION FOR 40 HOURS WELL, I MEAN, FROM MY PERSPECTIVE, 2017 HAS KIND OF BEEN THE YEAR OF HORIZON ZERO DAWN IT’S CLEARLY A HUMONGOUS HIT I MEAN, PEOPLE FALL IN LOVE WITH THIS IT’S A TREMENDOUSLY GREAT-LOOKING GAME ON PlayStation 4 APPROPRIATE OR ON STANDARD PlayStation NOMINATIONS OUT THE WAZO YOU JUST SHIPPED THE FROZEN WILDS, TOO IT’S ONE HELL OF A YEAR >> IT’S BEEN A FANTASTIC YEAR WE WORKED ON THIS GAME FOR SEVEN YEARS AND THEN — WHEN YOU GET IT INTO HANDS — ACTUALLY OF YOU GUYS AND WE HEAR ABOUT IT AND WE SEE PEOPLE BEING SO ACTIVE, IT’S JUST HEART WARMING FOR US >> YOU HAVE THE FROZEN WILDS YOU JUST PUT OUT IT’S A WHOLE BUNCH OF NEW CONTENT IT’S AN EXPANSION >> WE JUST STARTED WORKING IT ON THE WEEK AFTER WE SHIPPED SO THERE WAS NO PREPARATION THERE’S NO TIME OF THAT AT ALL THERE WAS A GOOD CHUNK OF CONTENT IN EIGHT, NINE MONTHS IT’S BEEN A BUSY YEAR >> GIVEN THE FACT THAT THE GAME IS A HUGE HIT, WHAT SORT OF SURPRISED YOU MOST IN TERMS OF THE FAN REACTION? >> THERE HAVE BEEN SO MANY SURPRISES ON THIS PROJECT I WOULD SAY — JUST THE FEEDBACK FROM THE AUDIENCE WE’VE HAD SUCH AMAZING RESPONSES WE GOT THIS — ACTUALLY THIS IS A MAIL THAT SHAWN FORWARDED ON TO ME FROM PRESIDENT OF ONE OF THE GAME STUDIOS HE HAD FOUR DAUGHTERS AND HE SENT THIS NOTE, HIS DAUGHTERS, THE YOUNG GIRLS, REARRANGED THE FURNITURE IN THEIR HOME SO THAT THEY COULD PRACTICE LIKE ALOY BECAUSE IT WAS A CHARACTER FOR THE FIRST TIME LOOKED LIKE THEM IT’S THESE KIND OF RESPONSES OR THE COS PLAYERS, THEY HAVE COME OUT TO THE STUDIO THEY HAE BECOME SUPERFAN THEY INVEST SO MUCH IN THEM OR THE SHEER AMOUNT OF TIME THAT PEOPLE SPEND IN THE GAME, PHOTO MODE SOME PEOPLE HAVE SPENT WEEKS AND WEEKS JUST NOT TAKING SNAPS BECAUSE IT ACTUALLY BORDERS PRETTY MUCH PROFESSIONAL PHOTOGRAPHY >> IT’S INCREDIBLE, YEAH >> IT’S ACTUALLY THE EXTENT OF THAT KIND OF FEEDBACK THAT’S BEEN THE MOST SURPRISING TO ME >> IT’S GREAT TO HAVE SUCH A STRONG FEMALE PROTAGONIST THAT’S BEEN LOVED BY THE ENTIRE PlayStation COMMUNITY WE’VE JUST CREATED A WHOLE NEW — [ CHEERS AND APPLAUSE ] A WHOLE NEW ICON FOR OUR INDUSTRY >> BEAUTIFUL GAME ONE OF MY ABSOLUTE FAVORITES THIS YEAR NOW, OKAY, FROM MYSELFISH PERSPECTIVE, ONE OF THE REASONS I’M SO PLEASED TO SEE HORIZON BE SUCH A HUGE HIT IS, WELL, IT’S A SINGLE-PLAYER GAME AND I LOVE SINGLE-PLAYER GAMES

[ CHEERS AND APPLAUSE ] >> I MEAN, I THINK IT’S FAIR TO SAY, IT’S SORT OF — IT SEEMS LIKE PEOPLE STILL WANT THEM WHAT DO YOU THINK? [ CHEERS AND APPLAUSE ] >> I THINK THEY’RE — THE STRANGE THING IS IT’S BY FAR THE BEST-SELLING GAME AND THE FIRST SOLELY SINGLE-PLAYER GAME I DON’T REALLY GET THE DEBATE THAT MUCH WHEN YOU’RE — SOMEBODY LIKE MYSELF, YOU’RE SOMETIMES AFTER THIS KIND OF MAGICAL UNBROKEN NARRATIVE EXPERIENCE AND THERE IS NO OTHER WAY REALLY THAN HAVING THAT SINGLE PLAYER EXPERIENCE THERE WILL ALWAYS BE A MARKET FOR THAT IT’S HUGELY IMPORTANT >> ESPECIALLY IN A WORLD AS UNIQUE AND EXOTIC AND INTERESTING AS HORIZON ZERO DAWN WITH THE CHARACTERS INTERESTING AND UNIQUE AS ALOY >> YOU DON’T WANT TO BE INTERRUPTED YOU WANT TO BE IN THE MAGICAL SPELL AND STAY THERE AND THAT’S WHY SOMETIMES A SINGING BE THE BEST OPTION >> HERMEN, YOU WILL BE STAY HERE AND WE WILL HAVE OTHER FOLKS DROPPING IN HORIZON IS NOT THE ONLY NARRATIVE-BASED SINGLE-PLAYER GAME PlayStation IS FOCUSED ON RIGHT NOW ANYONE INTERESTED IN A SMALL HANDCRAFTED ARTISAN FRANCHISE BY THE NAME OF GOD OF WAR? [CHEERS AND APPLAUSE] >> I AM >> OKAY OKAY WELL, IN THAT CASE, HOW ABOUT WE ELCOME >> OH, BOY, OH, BOY CORERY BARLOG, GREAT TO SEE YOU AGAIN >> GREAT TO BE HERE >> YOU KNOW WHAT? I’M GOING TO CUT TO THE CHASE ON THIS ONE CAN WE GET A LITTLE BIT-A STATUS CHECK? HOW IS THAT COMING ALONG? [LAUGHTER] >> JESUS, SID, NO KIND OF RUN-UP? >> NO NO, >> NO FOREPLAY JUST RIGHTLY TO IT FANTASTIC IT’S GOING TO REALLY GOOD WE ARE IN A FINAL PHASES RIGHT NOW DOING A LOT OF PLAY TESTING HE’S VERY EXCITED I’M VERY EXCITED BUT IT IS — YOU KNOW, IT’S A BIG GAME I CAN’T HEAR YOU LOUDER? [LAUGHTER] >> FREEBIRD? >> FEELING CONFIDENT, CORY? >> ABSOLUTELY I’M FEELING VERY GOOD ABOUT THINGS I WOULD LOVE TO BE ABLE TO TELL PEOPLE WHEN WE’RE GOING TO RELEASE IT BUT MY DOG ATE THE RELEASE DATE SO I DON’T HAVE THAT RIGHT NOW BUT I CAN TELL YOU A LITTLE BIT MORE ABOUT IT RIGHT NOW WE ARE IN THE FACE A PHASES, IN FACT THIS WEEK WE FINISHED UP A PLAY TEST OVER THE LAST FOUR OR FIVE PLAY TESTS, WE’VE BEEN CLOCKING IN THE TOTAL GAMEPLAY TITLE IS SOMEWHERE IN THE ARENA OF 25-35 HOURS >> WHOA >> THAT’S BIG [ CHEERS & APPLAUSE ] >> I GOT — IT’S NOT AS BIG AS HIS GAME BUT I’M GETTING THERE >> IT’S CLOSE I GOT TO SAY I WAS ASSUMING IN THE MAYBE 10, 15, 20 HOURS >> THAT’S WHAT I WAS TELLING PEOPLE AND WE SORT OF ACCIDENTALLY MADE IT A LOT BIG >> OOPS TWICE AS BIG AS WE EXPECTED THAT’S FUNNY SHAWN, QUESTION I’VE BEEN WONDERING ABOUT MULTIPLY CORY HAS A VERY UNIQUE VISION IT’S QUITE A SHIFT FROM WHAT WE’VE SEEN FROM THE LAST SIX GAMES I THINK IT IS IN THE SERIES WHAT WAS IT ABOUT CORY’S PITCH AND HIS VISION THAT SOLD WORLDWIDE STUDIOS ON THIS? >> HE SAID HE’S SHIPPING 2018 [LAUGHTER] CORY HEALTH AND HUMAN SERVICES SO MUCH EXPERTISE AND KNOWLEDGE AND SPECIAL SECRET SKILLS, AS HE MIGHT HAVE SAT IN SOME LIBRARY AT SOME UNIVERSITY AND READING THE FORBIDDEN MYTHOLOGY BOOKS THEY HAVE IN THE BACK ROOM >> THIS IS TOTALLY TRUE >> WHEN HE TOOK ME THROUGH HIS VISION FOR THE GAME, TAKING IT TO A NEW PLACE, MORE FLARATIVE DRIVEN AND NOT SO — BRAWLER DRIVEN IT KEEPS IT TRUE TO HIS ROOTS, MAKES IT NEW ALL OVER AGAIN FOR A NEW AUDIENCE IT TOOK HIM ABOUT 90 MINUTES TO

SELL WHAT I JUST TOLD NEW FOUR MINUTES >> I’M A BIT LOQUATUOUS LIKE THAT >> THIS IS THE GUY WHO ALREADY SHIPPED HIS GAME — >> HE’S WAY MORE RELAXED, RIGHT? [LAUGHTER] >> WHAT ARE YOU STILL DOING HERE, MAN? WHAT’S THE BUCK COUNT? >> I’M GETTING TEXTED RIGHT NOW WITH THE BUG COUNT >> CORY, THE GAME IS BIGGER THAN I EXPECTED I CAN SAY THAT BASED ON WHAT YOU’VE BEEN TELLING ME IT’S LARGE IT’S LARGE BUT IN A BIG WORLD LIKE THAT HOW DO YOU SORT OF KEEP A NARRATIVE FOCUS? HOW DO YOU STAY ON TRACK WITH THE PLAYER? >> VERY, VERY, VERY CAREFULLY I MEAN, PLAY TESTING HONESTLY HAS REALLY HELPED US A LOT TO FIGURE OUT HOW WE KEEP THE PLAYER FOCUSED ONE OF THE ORIGINAL THINGS I WAS TALTALKING TO PEOPLE ABOUT WAS TREATING THE GAME LIKE A TOUR BUS YOU’RE IN THIS MASSIVE WORLD AND WE’RE REWARDING THE PLAYER FOR BEING CURIOUS AND YOU CAN KIND OF PULL THE STRING TO GET OFF THE TOUR BUS, WHICH IS THE TOUR BUS IS THE NARRATIVE IN THIS STORY YOU CAN KIND OF GO LOOK AROUND, CHECK OUT THE WORLD, BUT THE BUS IS ALWAYS A FEW STEPS AWAY, NO MATTER WHAT YOU DO IT’S KIND OF A FUN EXPLORATION OF THE WORLD >> THE TOUR BUS >> THE TOUR BUS >> I THINK WE USED THE ANALOGY OF A THEME PARK JUST AROUND THE CORNER >> THAT REALLY WAS LIKE A THEME PARK >> IT’S A THEME PARK >> AMAZING >> CORY, SINCE WE GOT YOU HERE I WANTED TO RUN THROUGH THE LATEST GAMEPLAY FOOTAGE WE SAW AT PARIS FROM GOD OF WAR BECAUSE WE GOT YOU HERE YOU CAN ADD CONTEXT AND INFORMATION WE DIDN’T HAVE BACK THEN >> GOOD >> LET’S GO AHEAD AND ROLL THAT GO AHEAD AND ROLL THAT >> I’LL SAY THIS RIGHT AWAY I WAS TALKING ABOUT PLAY TESTING WE’RE STILL BUILDING THE SYSTEM FOR THE KIDS’ ABILITY TO TALK IN GAME, THE BANTER SYSTEM WE CALL IT SO IN THE GAME THEY WEREN’TFULLY TALKING A LOT WE MADE THIS VIDEO I WAS DROPPING THE AUDIO IN WITHOUT US HAVING PLAY TESTED IT SO I TREATED THIS LIKE A GIANT PLAY TEST WITH THE WORLD SO WE SORT OF DISCOVERED AS WE SENT IT OUT IN A PLAY TEST THAT WAS HAPPENING ALMOST THE SAME TIME THIS WAS COMING OUT THEY WERE, LIKE, OH, MAN, HE TALKS TOO MUCH WE NEED TO CHILL OUT A LITTLE BIT SO IT WAS KIND OF A FANTASTIC REALIZATION THIS RIGHT HERE WAS MEANT TO GIVE YOU A GLIMPSE INTO THE MOMENT TO MOMENT CONTENT WE FOCUSED ON THE STORY, TONE, THE WORLD, AND THIS IS GIVING YOU A SENSE WE HAVEN’T LOST THAT SENSE OF PICK UP AND PLAY ALL THE ENCOUNTERS ARE GOING TO REALLY ALLOW THE PLAYER TO OPEN UP AND USE THEIR OWN CASTE, EACH OF THE EXPERIENCES, USING THE ENVIRONMENT, CHARACTERS AGAINST EACH OTHER IT’S A — VERY FUN THIS IS REALLY JUST A AREA YOU FIND IN THE GAME WHEN YOU’RE AROUND EXPLORING THIS WAS NOT EVEN THE SORT OF MAIN CRITICAL PATH AREA >> THAT’S INTERESTING KIND OF HONEY COMBED WITH SECRETS >> THAT’S NICE >> YOU LIKE THAT? >> THAT’S GOOD >> PUT THAT IN THE MARKETING >> IT IS ABSOLUTELY HONEYCOMB >> WHAT DO YOU THINK IT IS? >> I REMEMBER THERE BEING SOMETHING — >> BECAUSE IT WAS HALLOWEEN, RIGHT? >> GOT TO SHARE WITH PEOPLE >> ANYTHING YOU CAN SHARE ABOUT THAT PARTICULAR GOAL? >> THAT’S THE REVENANT, ONE OF THE CHARACTERS WE INTRODUCESSED IN THE LOST PAGES THOSE ARE CHARACTERS THAT ARE PRACTITIONERS OF MAGIC AND THEY’VE BEEN DOING IT FOR SO LONG THEY’VE KIND OF LOST THEIR HUMANITY AND THEIR SORT OF HUMAN FORM, IF YOU WILL POSSESSED BY THE DRUG OF MAGIC >> THE DRUG OF MAGIC, ALL RIGHT >> IT’S A HONEYCOMB REMEDY >> SO WE HAVE TOUR BUSES, HONEYCOMB >> THAT’S RIGHT I’M SO GOOD AT THIS >> CORY, IT’S BEEN SIX GAMES THIS WILL ACTUALLY BE THE SEVENTH GAME IN THE GOD OF WAR SERIES >> ACTUALLY IF YOU INCLUDE THE MOBILE >> I WAS WONDERING HOW DO YOU KEEP ONE FAN EXPECTATIONS? THERE’S A BIG HISTORY WITH THIS TITLE >> THERE REALLY IS TIE TIRELESSLY WE ARE CONSTANTLY GETTING FEEDBACK FROM PLAY TESTERS, PAYING ATTENTION TO WHAT PEOPLE ARE SEEING WHEN WE ARE SHOWING STUFF THIS IS A LABOR OF LOVE FOR EVERYBODY AT SANTA MONICA, SO A LOT OF PEOPLE HAVE WORKED ON THIS FRANCHISE FROM THE BEGINNING WE CARE A TREMENDOUS AMOUNT ABOUT THIS GAME, SO WE HOPE THAT YOU ALL DO AS WELL [ CHEERS & APPLAUSE ] >> HERMEN, I MEAN, YOU GUYS SHIPPED THIS YEAR DO YOU HAVE ANY ADVICE HERE >> I’M TRYING TO HELP YOU >> HERMEN, YOU GUYS SHIPPED SO YOU’VE BEEN WHERE CORY IS RIGHT NOW DO YOU HAVE ANY WORDS OF WISDOM? ANY DISPLACE LOTS OF COFFEE NO CORY IS KNOWN IN A PLACE WHERE YOUR PEAK PRODUCTIVITY EVERY HOUR COUNTS I REALLY DON’T KNOW WHAT HE’S DOING HERE RIGHT NOW HE SHOULD BE BACK IN THE STUDIO IT’S ALSO THE MOST INTERESTING PHASE IN A PROJECT, WHERE EVERYTHING KIND OF FALSE INTO PLACE AND I KNOW BECAUSE WE’RE PRETTY CLOSE AT GUERILLA GAMES AND SANTA MONICA STUDIOS, WE

ACTUALLY VISIT EACH OTHER, DO A EXCHANGE PROGRAM WE HAVE A LOT OF PEOPLE THAT HAVE BEEN ON-SITE AT THIS TIME I CAN’T WAIT TO VISIT SOON >> YES I WANT TO VISIT YOU GUYS TOO I NEVER HAVE GOTTEN A CHANCE EVERYBODY ELSE GOES OUT THERE >> THE INVITATION IS OPEN >> PROBABLY GOING OUT THERE WE SHOULD CROWD FUND THAT >> DID HE SAY CORY NEEDS TO GO FINISH HIS GAME? >> DID HE SAY THAT >> WE’LL DELAY THE GAME I’LL GO OUT THERE [LAUGHTER] >> CORY, I DON’T KNOW IF YOU GOT A CHANCE OUT THE GOD OF WAR BOOTH THAT’S BEING BUILT RIGHT THIS DISCIPLINE I HAVE NOT SEEN IT LIVE IN PERSON I’VE SEEN PHOTOS I HEARD ABOUT IT OVER THE PHONE >> WOW LOOK AT THAT >> THERE’S A LOT OF GREAT PHOTO OPS YOU’LL BE ABLE TO WEAR THE FACE PAINT, DON THE ARMOR WHO IS DARING ENOUGH? OKAY OKAY WELL, WE’RE GOING TO DO IT NOW [LAUGHTER] >> NEED RAZORS >> CORY, THANK YOU SO MUCH WE’LL HAVE OTHER GUESTS DROPPING BY HERE ON THAT NOTE, SOUNDS LIKE SOME FOLKS WATCHED THE GAME AWARDS LAST NIGHT, RIGHT? [ CHEERS & APPLAUSE ] >> WE GOT AN AWESOME NEW LOOK AT DREAMS, AND I THOUGHT IT MIGHT BE FUN TO LEARN A LITTLE BIT MORE ABOUT IT WHAT DO YOU THINK? [ CHEERS & APPLAUSE ] >> ALL RIGHT WELL, PLEASE WELCOME SIOBHAN REDDY FROM MEDIA MOLECULE [ CHEERS [ APPLAUSE ] >> LADIES AND GENTLEMEN, PLEASE WELCOME SIOBHAN REDDY [ APPLAUSE ] >> HELLO HI HELLO HI >> HI >> HELLO NICE TO SEE YOU HELLO >> WELCOME >> THANK YOU >> THIS IS A MORE RELAXING SEAT >> THIS IS SO RELAXING >> IT IS IT’S LOVELY VERY NICE >> I FEEL SEPARATE >> WELL, YOU CAN JUST — >> I FEEL APART >> THIS IS THE STRESS SEAT GO AHEAD >> OKAY I’LL TAKE IT ON ALL RIGHT >> SIOBHAN, I GOT TO ASK, WHAT HAS MEDIA MOLECULE BEEN UP TO INVESTIGATE >> WELL, WE HAVE JUST BEEN SO BUSY, HEADS DOWN, GETTING DREAMS READY FOR EVERYBODY WE’RE SO EXCITED TO BE HERE AT PSX AND SHARING THE PROJECT YOU KNOW, FOR US WE’RE AT A STUDIO THAT LOVES TO, YOU KNOW, BRING NEW EXPERIENCES, INNOVATIVE NEW EXPERIENCES TO EVERYBODY AND CAN’T WAIT TO SEE WHAT YOU’RE GOING TO DO WITH IT >> HOW WOULD YOU DESCRIBE DREAMS? IT SEEMS LIKE A GAME THAT’S KIND OF HARD TO DESCRIBE IF I’M FRANK >> WELL, I MEAN, SO WE DID MAKE LITTLE BIG PLANET AND FOR US DREAMS IS OUR NEXT STEP INTO THE PLAY CREATOR DOMAIN ON THE TRAILER WE RELEASED THAT ANNOUNCED OUR STORY, SORT OF ANNOUNCED WHAT THE STORY IS THAT WE’RE MAKING ALSO THE REALLY IMPORTANT THING ABOUT THAT IS THAT EVERYTHING WAS MADE IN DREAMS SO CREATE THIS TIME IS THAT YOU CAN CREATE ABSOLUTELY ANYTHING YOU CAN CREATE GAMES YOU CAN CREATE MOVIES ALL OF THE CHARACTERS, THE ANIMATION, LOGIC, EVERYTHING IS MADE IN DREAM FOR US THAT’S WHAT’S A REALLY BIG DIFFERENTIATOR. AND YOU CAN SHARE IT WITH THE WORLD REALLY IT IS THAT NEXT STEP ON >> TELL US MORE ABOUT WHAT WE’RE SEEING HERE IN STORY MODE? I THINK THERE WAS THREE DIFFERENT DREAMS OR UNIVERSES THAT WE WERE KIND-LOOKING AT? >> THAT’S RIGHT WE HAVE A LITTLE DEBUG BASICALLY OUR STORY MODE IS THREE INTERWOVEN STORIES AND IT’S CALLED ART’S DREAM HE IS SEEING DEBUG, MORTGAGE OF THE MORE SCI-FI DREAM INSTEAD OF GOING WITH ONE TYPE OF GAMEPLAY, ONE TYPE OF LOOK WE WOULD DO THE THREE SINCE THIS IS SCI-FI AND WE ALSO HAVE THE FILM SETTING, POINT AND CLICK ADVENTURE AND CHILDHOOD ADVENTURE, CLASSIC MM WITH A BIT OF HORROR STUCK IN >> LOOKS LOVELY I MEAN, SO INTERESTING TO ME YOU CAN BUILD SOMETHING LIKE THIS >> OH, WELL — >> IT LOOKS SO DIFFERENT THOUGH >> YEAH >> I MEAN, THAT’S SORT OF THE POINT BECAUSE WE WANT TO SHOW PEOPLE THE BREADTH OF WHACK BE DONE — WHAT CANBE DONE WITH THE TO THIS MYSTERY THEME IS ABSOLUTELY GORGEOUS, WHOLE THEME IS DROP DEAD STUNG FOR US IT WAS REALLY IMPORTANT TO BRING IN THESE LOOKS AND SORT OF THE CHISELED CHARACTERS HERE WE HAVE A MAP AND THIS IS HOW THE DREAM IS LAID OUT SO YOU’LL SEE THAT BECAUSE YOU PLAY THROUGH IT, THIS IS BEGINNING NOW INTO ART’S DREAM SO, YEAH, ART HERE IS THE MAIN

CHARACTER AND THIS IS, AGAIN, IN THE NOIR SETTING FOR US IT WAS THE IDEA OF TAKING THESE THREE DIFFERENT SETTINGS AND SORT OF BINDING THEM TOGETHER INTO AN INTERWOVEN NARRATIVE >> NOT TO BELABOR THE POINT, BUT YOU’VE MADE ALL OF THIS IN THE DREAMS ENGINE? >> THAT’S RIGHT ALL OF IT IS RUNNING REALTIME NDREAMS >> AND THE TOOLS ARE THERE THAT SOMEONE COULD RECREATE THAT >> THAT’S RIGHT >> ON THEIR OWN >> YEP THEY’RE ALL THERE THAT’S THE EXCITING THING >> I’VE ALWAYS BEEN WONDERING WITH THIS TITLE, HOW FAR SORT OF DOES THE RABBIT HOLE GO WHEN IT COMES TO GENRE? >> CAN YOU MAKE RACING GAMES? RPGs? >> I THINK WHAT WE LEARNED FROM LVP IS GIVE PEOPLE THE TOOLS AND WE SAW THE MOST EXTRAORDINARY THINGS AND DREAMS IS JUST SO MUCH DEEPER THAN LVP FOR US, LIKE, WE — YOU KNOW, WE’RE SO EXCITED BECAUSE THERE’S ABSOLUTELY THE SKY IS THE LIMIT AND I THINK WE’LL ACTUALLY START TO SEE ALMOST LIKE A BIT OF GENRE BENDING, DIFFERENT GENRES COMING DEPOSITING THAT’S GOING TO BE SUPER RIGHT >> IT STAKES ME, CORY, WOULD THERE BE ANY BENEFIT TO GOD OF WAR BORROWING SOME OF THIS DREAMS TECHNOLOGY? WOULD THAT HELP YOU GET ACROSS THE FINISH LINE A LITTLE QUICK CENTER >> I WOULD HAVE HAD A RELEASE DATE TODAY HAD I — [LAUGHTER] >> SPEAKING OF THAT, ACTUALLY, SIOBHAN, DO WE HAVE A TARGET RELEASE TIME HERE FOR DREAMS? >> SO WE’RE RELEASING 2018 >> GREAT >> YEAH SO WE’RE READY GETTING READY, YEAH >> I WOULD IMAGINE YOU’D NEED SOME KIND OF BETA OR SOMETHING TO REALLY LAUNCH A GAME LIKE THIS >> THAT’S RIGHT WE’RE GOING TO DO A BETA PRIOR TO LAUNCH WE’RE NOT ANNOUNCING EXACT DATES JUST YET BUT THAT WILL DEFINITELY HAPPEN WE KNOW OUR COMMUNITY ARE DESPERATE TO GET IT INTO BETA SO WE’LL BE DEFINITELY DOING THAT >> SO ARE YOUR SISTER STUDIOS >> COME ON OVER, COME ON OVER >> WE GET A COPY EARLY, RIGHT? >> WE’D LOVE TO DO THE JAM, WORLDWIDE STUDIOS JAM HOW COOL WOULD THAT >> I’M IN >> LET’S DO IT >> I JUST THINK IT WOULD BE THEE BEST >> I’LL COVER THE PIZZA THANKS WE’VE BEEN DOING A LOT OF TALKING I KIND OF FEEL LIKE PLAYING A GAME WHAT DO YOU GUYS ANY PLAY A GAME WITH US? >> OKAY ANY OF YOU GUYS HAVE ANY IDEAS ABOUT A FUN GAME TO PLAY WITH FRIENDS? >> YATZEE? >> WE’RE GOING TO SIT DOWN AND PLAY YATZEE RIGHT HERE ON THE STAGE I’VE GOT AN IDEA I’VE GOT AN IDEA OVERCOOKED IS A RESILIENT GAME WE’RE GOING TO PLAY DETROIT BECOME HUMAN [ CHEERS & APPLAUSE ] PLEASE WELCOME GIOM FROM QUANTIC DREAM >> LADIES AND GENTLEMEN, PLEASE WELCOME GIOM >> LOT-PEOPLE >> LOT OF PEOPLE HERE, YEAH THIS IS GOING TO BE EXCITING WE GOT THE IDEA FROM THIS FROM THE VERY FIRST PLAYSTATION EXPERIENCE BY THE WAY WHERE WE FIRED UP UNTIL DAWN GREAT GAME SURE YOU GUYS ARE FANS OF IT >> ABSOLUTELY >> HAD EVERYONE CHEER, HOOT AND HOLLER TO DECIDE WHAT ACTIONS WE SHOULD TAKE BEFORE WE DO THAT, WE’LL DO THAT IN JUST A MINUTE GIOM, I WANTED TO ASK WHAT INSPIRED DETROIT BECOME HUMAN >> AS YOU KNOW 2011 WE STARTED TO WORK ON TECH DEMO CALLED CARA, THIS ANDROID GETTING BUILT, AND WANTED TO RELEASE IN 2012 WE SHOWED IT AS A PROTOTYPE EVERYONE WAS ASKING US, WHAT HAPPENS TO CARA WHEN SHE GOES OUT INTO THE WORLD? AND SO DAVID CAGE AND THE TEAM STARTED TO WORK ON, YOU KNOW, WHAT HAPPENS WHEN SHE COMES OUT AND SO WE IMAGINED THIS WORLD IN ABOUT 20 YEARS, WHEN HUMAN-LIKE ANDROIDS ARE REALLY COMMON PLACE SO THEY’RE EVERYWHERE THEY’RE TAKING ON ACTUALLY MOST JOBS OF HUMANS AND ALTHOUGH THEY LOOK AND SPEAK AND BEHAVE LIKE HUMAN BEINGS, THEY’RE ONLY MACHINES THEY’RE REALLY AT THE SERVICE OF HUMANS SO IN THE GAME YOU’RE GOING TO PLAY AS THREE OF THESE ANDROIDS, CARA, OF COURSE, CONNOR, AND MARCUS AND THEY’RE EACH VERY DIFFERENT MODELS

THEY HAVE THEIR OWN BACKSTORY THEY HAVE THEIR OWN PLACE IN SOCIETY AND AS THE PLAYER, YOU WILL HAVE TO MAKE CRITICAL DECISIONS THAT IS GOING TO IMPACT THEIR FATE SO YOU REALLY ARE GOING TO BE IN CONTROL OF THE STORY AND CHANGE THE WAY THE STORY UNFOLDS >> I LOVE GAMES LIKE THIS THE GREAT NEWS IS THIS IS PLAY ABLE HERE THIS WEEKEND AT PLAYSTATION EXPERIENCE BUT I DON’T WANT TO WAIT WHY WAIT, RIGHT? I WANT IT ALL I WANT TO OPEN MY PRESENTS RIGHT NOW SO GUILLAUME, TAKE YOUR POSITION PLEASE GUILLAUME WILL BE PLAYING ON PS4 PRO HERE’S WHAT’S GOING TO HAPPEN ALL YOU EARLY BIRD TICKET HOLDERS OUT THERE ARE GROG TO HELP GUILLAUME MAKE DECISIONS IN THIS GAME AND YOU’RE GOING TO DO THAT BY MAKING NOISE, RIGHT? >> I DON’T HEAR YOU WELL SO PLEASE [CHEERS AND APPLAUSE] >> SO A LITTLE BIT OF CONTEXT WE’RE PLAYING THIS HOSTAGE SCENE WHICH IS THE VERY FIRST SCENE IN THE GAME WE’RE PLAYING AS CONNOR, CONNOR IS A PROTOTYPE HE’S BEEN BUILT TO INVESTIGATE DEVIANT ANDROIDS ANDROIDS THAT ALL OF A SUDDEN DO SOMETHING WEIRD SO WE’RE GOING INTO THIS HOSTAGE SCENE WHERE THE HOUSE DESTROYED HAS TAKEN A LITTLE GIRL HOSTAGE AND WE’RE GOING TO TRY AND SAVE THE GIRL ASK FOR SHAWN, NO? >> NEGOTIATOR ON-SITE >> I’M IN CONTROL OF THE CHARACTER I CAN REALLY MOVE HIM AROUND THE WAY I WANT WITH THE LEFT ANALOG STICK WITH THE RIGHT HAN LOG STICK ANALOG STICK I CAN INTERACT SO CONNOR IS VERY INTELLIGENT SHALL I SAVE THE FISH OR NOT? TOO LATE TOO LATE THERE’S NO SOUND >> ALL RIGHT, MA’AM, YOU NEED TO GO >> YOU CAN’T DO THAT WHY AREN’T YOU SENDING A REAL PERSON? [LAUGHTER] >> REMEMBER THAT EVERY ACTION HAS A CONSEQUNCE [CHEERS AND APPLAUSE] SO AT ANY MOMENT YOU CAN HOLD R2 AND YOU ENTER WHAT WE CALL THE MIND PALACE OF THE CHARACTER, SHOWS YOU YOUR OBJECTIVES ENEND >> I DON’T GIVE A SHIT MY MEN ARE READY TO STEP IN JUST GIVE THE ORDER >> HERE FOR INSTANCE, I CAN SEE I CAN TALK TO CAPTAIN ALLEN >> CAPTAIN ALLEN, MY NAME IS CONNOR I’M THE ANDROID SENT BY CYBER LIFE >> IT ALREADY SHOT DOWN TWO OF MY ME WE CAN EASILY GET IT BUT ON THEY’RE ON THE EDGE OF THE BALCONY, IF IT FALLS, SHE FALLS >> I CAN ASK HIM ABOUT THE DEVIANT’S NAME, EMOTIONAL SHOT >> HAS IT EXPERIENCED AN EMOTIONAL SHOCK RECENTLY? >> I HAVEN’T GOT A CLUE DOES IT MATTER? >> I NEED INFORMATION TO DETERMINE THE BEST APPROACH >> AUDIENCE PARTICIPATION >> HAVE HAVE YOU TRIED ITS DE ACTIVATION CODES? >> FIRST THING WE TRIED >> LISTEN, SAVING THAT KID IS OURS EITHER YOU DEAL WITH THIS FUCK ING AND DROID NOW OR I’LL TAKE CARE OF IT >> OKAY >>> OKAY I DON’T KNOW IF WE SAID THE RIGHT THING HERE SO AS CONNOR AND THE DIRECTOR HAVE SPECIAL ABILITIES, ONE OF

THE ABILITIES OF CONNOR IS THAT HE CAN ANALYZE EVIDENCE AND IF YOU FIND ALL THE EVIDENCE , YOU CAN THEN PUT THEM TOGETHER AND YOU ENTER INTO THE RECONSTRUCT MODE SO YOU CAN BASICALLY RECONSTRUCT WHAT HAS HAPPENED IN A RECENT PAST SO HERE FOR INSTANCE, YOU CAN SEE THAT SOMEONE HAS TAKEN THIS WALLET HERE SO THE DEVIANT TOOK THE FATHER’S SON OKAY, SO WE’VE UNLOCKED SOMETHING HERE APPARENTLY THAT WE MAY USE LATER IN THE GAME SO I’M GOING TO FURTHER INVESTIGATE THIS APARTMENT, WHICH IS ACTUALLY FAIRLY LARGE SO HERE — SORRY OOPS SO THERE’S REALLY NOTHING YOU HAVE TO DO >> SAY HI, DANIEL >> HELLO >> OKAY, NOW WE KNOW THE DEVIANT ‘S NAME IS DANIEL MAYBE SOMETHING THAT WE CAN USE LATER ON WE HAVE — GOOD SO ANY MOMENT I CAN PRESS ON 2 HERE AND SEE ALL THOSE LITTLE YELLOW FLAGS THAT’S AN INDICATION OF EVERYTHING THAT’S INTERACTIVE IN THE SCENE SO LET’S TAKE A LOOK AT THIS PERSON HERE I HAVE A BAD CONTROLLER THAT, WE KNOW NOW OKAY, NOW I CAN RECONSTRUCT AND TRY TO UNDERSTAND WHAT HAPPENED WITH IT IT’S REALLY PART OF THE GAME TO PLAY IT WITH THE CAMERA TRY TO FIND CLUES >> THIS IS KIND OF CREEPY, GUILLAUME >> Guillaume: OKAY, WE FOUND SOMETHING I’VE UNLOCKED NEW EVIDENCE THAT I’LL BE ABLE TO ANALYZE >> AVOIDER FOR AP7 ANDROIDS HAS BEEN REGISTERED >> Guillaume: OKAY, NOW WE UNDERSTAND PROBABLY WHAT HAPPENED THE DEVIANT WAS GOING TO BE REPLACED DIDN’T LIKE IT (GUNSHOT) OOPS SO THAT IS A REMINDER THAT TIME IS OF THE ESSENCE HERE AGAIN I CAN RECONSTRUCT EVENTS, TRY TO UNDERSTAND WHAT HAPPENED

I CAN TURN THE CAMERA NOW I FOUND A WEAPON SHALL I TAKE THE WEAPON? NOW I HAVE A 78 PROBABILITY OF SUCCESS LET’S GO [GUNSHOT] OKAY, NOW WE NEED TO BE QUICK >> DON’T COME ANY CLOSE CLOSER OR I’LL JUMP >> NO, NO, PLEASE, I’M BECKING YOU >> GO GO GO! >> HI, DANIEL MY NAME IS CONNOR >> HOW DO YOU KNOW MY NAME? >> I KNOW A LOT OF THINGS ABOUT YOU I’VE COME TO GET YOU OUT OF THIS >> Guillaume: I TRAVEL SLOWLY SO WHAT DO YOU WANT? >> I KNOW YOU’RE ANGRY, DANIEL BUT YOU NEED TO TRUST ME LET ME HELP YOU >> I DON’T WANT YOUR HELP! NOBODY CAN HELP ME >> Guillaume: SHALL WE HELP? >> HE’S LOSING BLOOD IF WE DON’T GET HIM TO A HOSPITAL, HE’S GOING TO DIE >> ALL HUMANS DIE EVENTUALLY WHAT DOES IT MATTER IF IT ONES DIES NOW >> I’M GOING TO APPLY A TOURNIQUET >> DON’T TOUCH HIM TOUCH HIM AND I KILL YOU >> Guillaume: WHAT SHALL I DO? >> OKAY ARE YOU ARMED? >> Guillaume: TRUTH OR LIE? >> NO, I DON’T HAVE A GUN >> YOU’RE LYING I KNOW YOU HAVE A GUN >> I’M TELLING YOU THE TRUTH, DANIEL I CAME HERE UNARMED >> Guillaume: OKAY, SO NOW WE CAN USE WHAT WE UNLOCKED QUICK >> I KNOW YOU AND EMMAW WERE VERY CLOSE YOU THINK SHE DEPRAYED BETRAYED YOU BUT SHE’S DONE NOTHING WRONG >> I THOUGHT SHE LOVED ME BUT I WAS WRONG SHE’S JUST LIKE ALL THE OTHER HUMANS >> DANIEL, NO >> WHAT SHALL I DO? QUICK >> THEY WERE GOING TO REPLACE YOU AND YOU BECAME UPSET THAT’S WHAT HAPPENED, RIGHT? >> I THOUGHT I WAS PART OF THE FAMILY I THOUGHT I MATTERED BUT I WAS JUST THEIR TOOL SOMETHING TO THROW AWAY WHEN YOU’RE DONE WITH IT >> Guillaume: WHAT SHOULD I DO QUICK >> LISTEN I KNOW IT’S NOT YOUR FAULT THESE EMOTIONS YOU’RE FEELING ARE JUST ERRORS IN YOUR SOFTWARE >> NO, IT’S NOT MY FAULT I NEVER WANT THEED THIS — WANTED THIS I LOVED THEM YOU KNOW? BUT I WAS NOTHING TO THEM JUST JUST A SLAVE TO BE ORDERED AROUND I CAN’T STAND THAT NOISE ANY MORE: TELL THAT HELICOPTER TO GET OUT OF HERE >> Guillaume: WHAT SHALL I DO? >> THIS IS UNDER CONTROL >> THERE I’M YOUR LAST CHANCE, DANIEL IF IF YOU LET HER SLIP, THEY’LL KILL YOU LET THE HOSTAGE GO YOU HAVE NO OTHER CHOICE >> I WANT EVERYONE TO LEAVE AND I WANT A CAR: WHEN I’M OUTSIDE THE CITY, I’LL LET HER GO >> Guillaume: QUICK

[CHEERS AND APPLAUSE] >> Guillaume: I KNEW YOU WOULD SAY THAT [CHEERS AND APPLAUSE] >> NICE JOB! NICE JOB WELL, DONE YOU GUYS SHOULD BE VERY PROUD YOU SAVED THE FISH GOT TO SAVE THAT FISH THAT WAS INCREDIBLY TENSE I’LL TELL YOU, I PLAYED THAT TWO OR THREE DIFFERENT TIMES I DIDN’T EVEN KNOW YOU COULD DO THAT I WOULD ALWAYS TALK HIM OUT OF IT HOW MANY WAYS ARE THERE TO SOLVE THAT SITUATION? >> Guillaume: THERE ARE MANY WAYS BUT MORE THAN THE DIFFERENT END INGS — AND THAT’S TRUE FOR THIS SCENE BUT FOR ALL THE OTHER SCENES — EVERYTHING THAT YOU DO HAS A CONSEQUENCE SO YOU HAVE TO EXPERIENCE IT FOR YOURSELF BECAUSE WATCHING SOMEONE PLAYING AND — AND PLAYING IT YOURSELF IS REALLY TOTALLY DIFFERENT BUT YOU’RE REALLY TRYING TO GIVE PLAYERS THE POSSIBILITY TO MAKE DECISIVE DECISIONS, DECISIONS THAT ARE GOING TO IMPACT EACH OF THE CHARACTER’S FATE AND TOTALLY CHANGE THE STORY AND IT’S REALLY A MOST AMBITIOUS PROJECT IT’S THE MOST BRANCHING NARRATIVE THAT WE’VE EVER CREATED AND IT’S ALSO THE MOST INCREDIBLE GAME THAT WE’VE CREATED BECAUSE WE ARE TOUCHING UPON CERTAIN THEMES THAT ARE, YOU KNOW, SOCIALLY RELEVANT AND WE HOPE, WE THINK THAT WE’RE GOING TO TOUCH PLAYERS ON AN EMOTIONAL LEVEL AND GIVE THEM THE OPPORTUNITY TO EXPERIENCE SOMETHING REALLY, REALLY DIFFERENT >> WELL, YOU TOUCHED ME ON AN EMOTIONAL LEVEL I CAN TELL YOU THAT RIGHT NOW WHAT ABOUT YOU GUYS DOWN THERE? >> YEAH, TOUCHED >> WOW INTENSE HOW MANY PAGES IS THE SCRIPT? I NEED TO KNOW >> Guillaume: SO DAVID CAGE SAYS 2,000 I COUNTED THEM IT’S SLIGHTLY MORE >> SLIGHTLY MORE, A LOT MORE PROBABLY >> Guillaume: YEAH BUT WE — WE ARE AT THE END OF THE DEVELOPMENT, OBVIOUSLY AND YEAH, WE HAVE THOUSANDS OF STORY PERMUTATIONS THAT WE’RE GOING THROUGH IT’S HELL [LAUGHTER] >> SO WHAT, YOU HAVE BEEN WORKING ON THIS FOR 7 YEARS, HOW LONG WERE YOU WORKING ON YOURS? >> PRETTY MUCH SEVEN >> SERIOUSLY, I’M LESS THAN FIVE YEARS >> Guillaume: THINKING ABOUT THE GAME THINKING ABOUT THE GAME FOR THREE YEARS AND THEN WE STARTED DEVELOPING >> SO 10ED BUT IT’S NECESSARY >> EVERYBODY IS TRYING TO TOP ME THAT’S COOL >> FINISH THE GAME, CORY? >> NOW I DON’T WANT TO I WANT TO TAKE AN ADDITIONAL TWO TO THREE YEARS >> DO I HAVE TIME? >> JUST KIDDING GREAT JOB EVERYBODY YOU SAVED THE HOSTAGE THAT WAS DETROIT YOU CAN PLAY IT THIS WEEKEND WHAT ABOUT THIS GET A TOTALLY DIFFERENT EXPERIENCE, WHO KNOWS? THAT IS COMING OUT NEXT YEAR IN PS4 >> IT IS COMING OUT NEXT YEAR IN SPRING >> I’M BUYING THAT >> OH, OH, MY, GUILLAUME, YOU JUST LAID IT OUT THERE >> EXCLUSIVE >> VERY COOL VERY COOL GOOD STUFF SO FAR BUT I WANT TO SAY WHO WANTS TO SEE SOME TRAILERS? YOU WANT TO SEE SOME NEW GAME TRAILERS? ALL RIGHT LET’S SEE NEW GAME TRAILERS ROLL IT >> SO WHAT IS THIS? LIKE, WHOLE SIMULATOR? THAT’S KIND OF COOL YOU PUT TRASH IN THE HOLE AND IT GETS BIGGER >> YOU KNOW WHAT WOULD BE COOL IF IT ACTUALLY RAN AT 60 FRAMES PER SECOND >> DUDE, IT DOES LOOK AT THE SCREEN >> DOES IT HAVE A PLATINUM TROPHY? >> I DON’T KNOW I JUST STARTED >> SO, LIKE, WHAT’S THE POINT OF THE GAME? >> THERE’S PUZZLES IF YOU COLLECT THE KILN, THE HOLE CATCHES ON FIRE >> OH, SICK THIS GAME HAS UPDOG, RIGHT? >> WHAT’S THAT? WHAT’S UPDOG? SERIOUSLY, WHAT’S UPDOG

[LAUGHTER] [ APPLAUSE ] [ CHEERS AND APPLAUSE ] >> HANG ON JUST A MINUTE >> NEXT TIME FIGHT LIKE YOU MEAN IT >> I AM READY TO FIGHT YOU >> OH, GUIDE ME! >> WELCOME BACK TO THE STAGE OF HISTORY [ APPLAUSE ] [ CHEERS AND APPLAUSE ]

>> LADIES AND GENTLEMEN,, PLEASE, WELCOME ANDREW HOUSE AND MARK CERNY [ APPLAUSE ] >> WOW, A LOT OF PEOPLE >> YEP >> SO, ANDY, YOU’VE BEEN AT THE HEART OF PlayStation FOR OVER 20 YEARS NOW AND YOU’VE BEEN PLANNING A CHANGE FOR THE LAST FEW MONTHS IS THERE A LITTLE YOU CAN TELL EVERYONE ABOUT THAT? >> SURE YOU KNOW, IN ESSENCE, I HAVE BEEN WITH PlayStation SINCE THE START AND I HAVE BEEN THROUGH SOME GOOD TIMES AND SOME NOT-SO-GOOD TIMES AND I THINK RIGHT NOW THE BUSINESS IS PROBABLY IN THE BEST SHAPE, OUR PLATFORM, OUR GAMES, THAN I’VE EVER SEEN IT THANK YOU I HOPE YOU GUYS AGREE [ APPLAUSE ] AND WITH THAT AND HAVING FINALLY ACHIEVED THE CREATION OF SONY INTERACTIVE ENTERTAINMENT, BRINGING ALL OF OUR COMPANY TOGETHER UNDER ONE ROOF AND THEN ON TOP OF THAT BEING WITH THE SAME COMPANY FOR 27 YEARS, 14 OF THOSE YEARS WORKING IN JAPAN, IT JUST FELT LIKE THE RIGHT TIME TO HAND A GREAT THING TO THE NEXT GENERATION AND FOR ME TO JUST GO AND FIND ONE MORE ADVENTURE >> SO, THE TRIBUTE AT THE GAME AWARDS LAST NIGHT WAS — [ APPLAUSE ] — IT WAS DEFINITELY VERY EMOTIONAL >> YEAH

>> SO TONIGHT WE HAVE A SPECIAL GUEST WHO ALSO WANTS TO CELEBRATE YOUR IMPACT ON GAMING BUT BEFORE THAT, LET’S ROLL VIDEO >> ONE THERE WAS AN EXPLOSION, A BANG WHICH GAVE BIRTH TO TIME AND SPACE ONCE THERE WAS AN EXPLOSION, A BANG WHICH SET A PLANET SPINNING IN THAT SPACE ONCE THERE WAS AN EXPLOSION, A BANG WHICH GAVE RISE TO LIFE AS WE KNOW IT AND THEN CAME THE NEXT EXPLOSION >> THEY’RE HERE [SCREAMING] >> SAM >> SHUT UP DON’T EVEN BREATHE >> WE’RE SURROUNDED >> HELP ME! >> RUN!

>> ONE THERE WAS AN EXPLOSION, A BANG WHICH GAVE RISE TO LIFE AS WE KNOW IT AND THEN CAME THE NEXT EXPLOSION AN EXPLOSION THAT WILL BE OUR LAST [ CHEERS AND APPLAUSE ] >> AH, YEAH [ APPLAUSE ] >> LADIES AND GENTLEMEN, PLEASE WELCOME HIDEO KOJIMA [ CHEERS AND APPLAUSE ] >> SO THAT TRAILER IS A LITTLE STRANGE BUT THE STRANGEST THING IS THAT AFTER YOU PLAYED THE GAME FOR FOUR OR FIVE HOURS, ALL OF THAT STARTS TO MAKE SENSE REALLY SO, ANDY, I KNOW YOU AND KOJIMA-SAN HAVE A LONG HISTORY TOGETHER HOW DID YOU MEET? >> WE MEET UNDER THE WORST OF ALL POSSIBLE CIRCUMSTANCES IT WAS E3 I WAS RESPONSIBLE FOR RUNNING THE SHOW I WAS HOSTING THE EVENT AND I GOT A CALL ON MY CELL PHONE SAYING THAT KOJIMA-SAN’S CODE HAS JUST BEEN STOLEN FROM A FAN IN THE BOOTH AND YOU HAVE TO GO TELL HIM [ LAUGHTER ] SO WENT OUT INTO THE NIGHT

WE HAD TRACKED HIM DOWN TO A RESTAURANT AND WE CALLED HIM OUTSIDE AND ON THE SIDEWALK IN L.A. TOLD HIM THAT HIS PRECIOUS CODE HAD BEEN STOLEN AND WE HAD NO IDEA WHERE IT WAS AND I REMEMBER THE LOOKS ON PEOPLE’S FACES AS SOME GUY WAS — SHORT GUY WAS BOWING DEEPLY ON THE SIDEWALK IN L.A TO APOLOGIZE FOR WHAT HAD JUST HAPPENED ANYWAY, THE RELATIONSHIP COULD ONLY GO IN ONE DIRECTION FROM THERE WHICH IS OBVIOUSLY UP, I’M PLEASED TO SAY >> YEAH, WE WERE EATING TOGETHER WE WERE EATING AND FOR NO APPARENT REASON, ANDY COMES OUT OF KNOW WHERE AND APPROACHES AND HE TELLS THE NEWS AND STARTS TO APOLOGIZE DEEPLY I REMEMBER THAT >> KOJIMA-SAN’S FACE JUST WENT WHITE AS A SHEET I’VE NEVER FELT SO BAD IN MY LIFE >> IT’S HARD TO FORGET THAT I MEAN, BEFORE THAT, I HAD BEEN WITH ANDY IN MEETINGS AND WHATNOT, BUT THAT WAS THE FIRST TIME THAT I REALLY REMEMBER CLOSING THE DISTANCE WITH ANDY >> SO DEATH STANDING, CAN YOU TELL US A LITTLE BIT ABOUT HOW THAT CAME TOGETHER? [CHEERING] >> SO YOU JUST SAW THE TRAILER THAT IS ALL WORKING IN REALTIME IN THE PS4 PRO AND ALSO IN THE LATTER HALF OF THE TRAILER, YOU SEE NORMAN IN SOME, LIKE, WATER, KIND OF SWIMMING, GOING INTO HIS OWN BODY, THAT’S PLAYABLE >> WOW SO HOW DID DEATH STANDING COME TOGETHER? [ LAUGHTER ] WE CAN SKIP THAT [ LAUGHTER ] SO MAYBE THE WORLD KNOWS SO WHAT ARE SOME OF YOUR FAVORITE MEMORIES TOGETHER? >> WE OFTEN GO AND GRAB LUNCH OR DINNER TOGETHER AND WE BARELY EVER TALK ABOUT WORK WE MAINLY TALK ABOUT ’70s, ’80s TV SHOWS, MAINLY AMERICAN OR EUROPEAN SHOWS >> KOJIMA-SAN IS BEING VERY MODEST HERE BECAUSE HE WILL TAKE ON POP CULTURE TRIVIA IN THE U.S. AND JAPAN, ’70s, AND ’80s AND HE WILL KICK YOUR ASS [ LAUGHTER ] IT’S JUST AN ENCYCLOPEDIA I WOULD ALSO ADD THAT, I THINK, THE MOST FUN TIME MOST RECENTLY WAS SORT OF BUILDING A DIFFERENT FORM OF RELATIONSHIP AND SEEING AT FIRSTHAND THE SORT OF REBIRTH OF KOJIMA PRODUCTIONS AND HAVING SONY BE PART OF THAT HAS BEEN JUST REALLY, REALLY PHENOMENAL FROM MY POINT OF VIEW [ APPLAUSE ] >> SO WHEN I BECAME INDEPENDENT, I WAS FORTUNATE ENOUGH TO RECEIVE OFFERS FROM MANY DIFFERENT PEOPLE SO I HAD THIS MANY OFFERS, BUT I WANTED TO KEEP MY FREEDOM TO CREATE EXACTLY WHAT I WANTED SO I WANTED TO WORK WITH SOMEONE THAT UNDERSTOOD ME AND, I MET WITH ANDY AND THIS IS KIND OF WHAT I WANT TO DO SO NORMALLY WHAT YOU WOULD DO

AFTER THIS POINT IS YOU GO INTO EXECUTIVE MEETINGS AND YOU DO A PAGE OF THIS IS KIND OF THE EXPECTED REVENUE, THIS IS EXACTLY WHAT I’M PLANNING AND WHAT KIND OF TARGET AUDIENCE I HAVE THAT’S WHAT WOULD NORMALLY HAPPEN SO I REMEMBER AT THAT POINT I JUST TOLD ANDY MAYBE TWO, THREE MINUTES ABOUT WHAT I WANTED TO DO I JUST TOLD HIM I HAVE A DOCUMENT AND HE SAID, YEAH, OKAY [ LAUGHTER ] AND IT WOULD BE THE FIRST WORK OF KOJIMA PRODUCTIONS INDEPENDENT SO IT WAS VERY IMPORTANT FOR ME WELL, IT WAS ALL BECAUSE OF ANDY WITHOUT ANDY, NONE OF THIS WOULD HAVE BEEN POSSIBLE NONE OF THIS, WHAT YOU SAW, WOULD HAVE BEEN CREATED, NONE OF THE BABY GIVING THE THUMBS UP WOULD HAVE BEEN POSSIBLE [ CHEERS AND APPLAUSE ] >> I THINK MAYBE A SHOUTOUT TO HERMEN AND GUERILLA GAMES FOR DECIMA IS IN ORDER [ APPLAUSE ] THAT WAS REALLY IT FOR QUESTIONS ANY FINAL THOUGHTS? WE’VE RUN — I KNOW, IT’S — WE NEEDED MORE CARDS >> I THINK WE THROW IT TO SID >> SO WHILE GOING TO LUNCH WITH ANDY LAST YEAR, I THINK IT WAS IN JANUARY, I ALREADY HAD A GOOD IDEA OF WHAT I WANTED TO DO BUT I DIDN’T HAVE THE TECHNOLOGY WITH ME I DIDN’T HAVE — YOU KNOW, I DIDN’T EVEN HAVE AN OFFICE AT THAT TIME SO, ALSO, THOUGHT OF MARK AND DISCUSS WITH MARK AND, WELL, ON A TOUR THROUGH ALL THE STUDIOS IN THE WORLD WITH MARK AND AT THAT POINT I MET WITH HERMEN, AND THAT’S WHAT LED TO TODAY THIS IS SOMETHING I OFTEN MENTION BUT IN THAT TOUR, I WENT THROUGH DIFFERENT STUDIOS AND I GOT A PRESENTATION OF WHAT KIND OF ENGINE A STUDIO WAS USING, WHAT WERE THE CHARACTERS OF EACH ONE AT THAT POINT, I HAD NOTHING I THINK WE WERE FOUR PEOPLE IN TOTAL AT A VERY SMALL RENTED OFFICE SPACE BUT EVERYONE WAS REALLY, REALLY KIND WITH US AND, WELL, GUERILLA MADE THEIR PRESENTATION SHOWING US THEIR ENGINE WHEN WE WERE ABOUT TO LEAVE, THEY GAVE US A SMALL WOODEN BOX AND, WELL, WHEN WE OPENED THE BOX THERE WAS THE ALL SOURCE CODE OF GUERILLA’S ENGINE IT SHOULD BE NOTED — IT SHOULD BE NOTED THAT AT THIS POINT WE HAD NO CONTRACT, NOTHING, NO BOUNDS AND THEY WERE JUST LIKE, YEAH, GO AHEAD, PLEASE USE OUR ENGINE IT ALMOST BROUGHT ME TO TEARS THAT’S WHEN I MADE THE DECISION THIS IS THE PEOPLE I WANT TO WORK WITH THIS IS IN PART THANKS TO MARK THE TEAM — THE THEME OF THE STRANDING IS CONNECTIONS, STRANDS SO IT STARTED WITH THE CONNECTION WITH ME AND ANDY THAT LED TO A CONNECTION WITH MARK AND THAT LED TO A CONNECTION WITH HERMEN AND GUERILLA GAMES AND THAT LED TO A CONNECTION WITH ALL THE PEOPLE IN HERE AND ALL THOSE CONNECTIONS LED TO HAVING DEATH STANDING HERE TODAY SO I WANT TO THANK EVERYONE FOR THIS

[ CHEERS AND APPLAUSE ] >> THANK YOU, GENTLEMEN >> FUN NIGHT, HUH? GET SOME OLD FRIENDS TOGETHER JUST HANG OUT, YOU KNOW? GETTING TO BE HOLIDAY TIMES I LOVE SPENDING TIME WITH FRIENDS AND FAMILY I COUNT A LOT OF YOU AMONG THAT SERIOUSLY, IT’S LIKE A GAME DEVELOPMENT SUPER GROUP STACKED UP ON HERE ONE HUGE NAME AFTER ANOTHER THANK YOU SO MUCH FOR ALL OF YOU >> YOU COULD START A MUSICAL ACT TOGETHER THIS WOULD BE WONDERFUL, I THINK >> IT WOULD BE INCREDIBLE WHAT KIND OF GAME WOULD WE MAKE IF WE MADE A GAME TOGETHER? >> WE WOULD MAKE — >> IT WOULD SHIP IN 2018 >> AND I STILL WOULD NOT UNDERSTAND IT >> THAT WOULD BE A STORY >> INDEED >> THAT YOU’D UNDERSTAND AT THE VERY END >> IT WOULD CO COME — IN UNDER BUDGET >> WELL UNDER BUDGET >> THAT SERIOUSLY IS IN YOUR DREAMS [LAUGHTER] >> ANYWAY, PLAYSTATION EXPERIENCE IS JUST SUCH A SPECIAL TIME, AND WE HAVE AN INCREDIBLE WEEKEND LINED UP FOR EVERYBODY HERE WE’VE GOT ALL THOSE BIG PANELS I WAS TALKING ABOUT EARLIER, NAUGHTY DOG IS BRINGING IT, SUCKER PUNCH IS BRINGING IT, MEDIA MOLECULE IS BRINGING IT OF COURSE TONS AND TONS OF PLAYABLE PS4 AND PS VR TITLES FAR CRY IS AT THE TOP OF MY LIST FIREWALL ZERO HOUR, THE GAME WE ANNOUNCED EARLIER SHADOW OF THE COLOSSUS, THIRD TIME I SAID IT, I KNOW ABSOLUTELY GORGEOUS IT’S GOING TO MAKE YOUR EYES POP OUT OF YOUR HEAD DON’T FORGET WE’VE GOT CAPCOM CUP ON SUNDAY TOO THAT’S GOING TO BE A LOT OF FUN TOO THAT’S GOING TO BE RIGHT HERE I TRULY THINK IT IS OUR BIGGEST PlaySTATION EXPERIENCE YET, AND I HOPE YOU ALL AGREE WHEN YOU GET OUT ON THE SHOW FLOOR TOMORROW BEFORE WE WRAP UP, THOUGH, SHAWN, THERE’S BEEN SOMETHING I’VE BEEN MEANING TO MENTION YOU TO >> WAY DOWN HERE ALL BY MYSELF >> WAY DOWN THERE, THAT’S RIGHT, THAT’S RIGHT THERE’S THIS THING WITH THE SHIRT YOU KNOW? I SEE IT KIND OF PEEKING OUT THERE, OUT OF YOUR — WHAT’S THE DEAL WITH THAT? CAN WE GET A LOOK? >> SO — SO WE KIND OF — IT’S JUST KIND OF TRADITION SORT OF HAPPENED BY ACCIDENT AND THAT I WOULD WEAR A SHIRT ON STAGE OF PSX WHICH WOULD GIVE AN INDICATION OF THINGS I WANT TO SEE HAPPEN THERE WAS THE INFAMOUS BANDICOOT T SHIRT EXPERIENCE BUT IT LED OUR FRIENDS AND PARTNERS AT ACTIVISION TO BRING OUT CRASH BANDICOOT AGAIN, ONE OF THE MOST SUCCESSFUL TITLES THIS YEAR WE’VE DONE THAT WITH RATCHET, WIPEOUT, AND WIPEOUT VR COMING >> YEP >> SO THIS HERE SHIRT >> YEAH, WHAT IS THAT >> I DON’T EXACTLY RECOGNIZE IT CAN YOU TELL US ANYTHING ABOUT THIS? CAN YOU TELL US? ANYBODY KNOW WHAT THAT IS? >> IT SAYS SURDAN I’VE BEEN GETTING A LOT OF FEEDBACK ABOUT THE TITLE MEDIEVAL IT’S A IMPORTANT TITLE IN MY PERSONAL JOURNEY, MY CAREER WE WORKED ON THAT WHEN I MOVED TO LONDON WE WOULD LIKE TO BRING IT BACK ON PlayStation 4 WE THINK SIR DANIEL NEEDS ONE MORE RESURRECTION AND THIS IS THE TIME TO DO IT THANK EVERYONE FOR SENDING THE SUGGESTION TO ME I ALREADY HAD THIS ONE BA BAKING IN THE OFTENN AND I THOUGHT THIS WAS A GREAT TIME TO BRING IT OUT AND TALK ABOUT IT >> SHOULD REROLL THE VIDEO? YOU GUYS WANT TO SEE A VIDEO? [ CHEERS & APPLAUSE ] >> LET’S DO THAT >> WELL, WELL, WELL, HE’S BACK FINALLY, YOU CAN PROVE YOURSELF AS WARRIOR >> GREETINGS, STRANGER I’M DEATH >> GREETINGS [ CHEERS & APPLAUSE ] >> ALL RIGHT THERE YOU GO MEDIEVAL IS COMING TO PS4 THAT’S AWESOME >> ONE MORE THING THIS SHIRT WILL ALSO BE AVAILABLE IN THE PS STORE FOR THE NEXT TWO DAYS AT PLAYSTATION EXPERIENCE, AND ALL PROCEEDS FROM THE SALE OF THIS SIR DANIEL RESURRECTION SHIRT WILL GO TO ABLE GAMERS [ CHEERS & APPLAUSE ]

>> PLEASE, EVERYBODY, GRAB ONE OF THESE SHIRTS OVER THE NEXT TWO DAYS >> FANTASTIC STUFF HEY, I WANT TO THANK ALL OF OUR FALLEN PANELISTS THANKS TO ALL AFTER YOU THIS IS AN INCREDIBLE BUNCH WE HAVE AN INCREDIBLE WEEKEND PLANNED FOR ALL OF YOU COMING UP NEXT IS GREG MILLER WITH KINDA FUNNY, BUT WE’RE JUST GETTING STARTED SO STAY WITH US >> BE SURE TO STICK AROUND >> YOU ARE WARRIOR YOU TRAINED YOUR WHOLE LIFE FOR THIS [ APPLAUSE ] >> SO, GARY, WE’RE LOOKING FOR SOMEONE WHO IS COOL UNDER PRESSURE A QUICK THINKER SOMEONE WHO WON’T BACK DOWN FROM A BIG CHALLENGE DOES THAT SOUND LIKE YOU, GARY? >> AH, YEAH >> PlayStation, THE BEST PLACE TO PLAY >> PlayStation >> RATED R >> THERE’S A REASON YOU’RE HERE IT’S IN YOUR BLOOD PRIMAL NEED TO PITCH YOURSELF THERE’S A REASON YOU’RE HERE IT’S IN YOUR BLOOD THE PRIMAL NEED TO PITCH YOURSELF AGAINST THE UNKNOWN AND TO DO SO, DEAR SHERPA, REQUIRES THE VERY FINEST OF WARES BEST GET TO IT RATED RP-M

PlayStation CURR >> LADIES AND GENTLEMEN, PLEASE WELCOME GREG MILLER >> HELLO, PSX HOW ARE YOU WHAT’S UP, EVERYBODY! ARE YOU HAVING A GOOD TIME? YOU’VE BEEN SITTING A LONG TIME EVERYBODY GET UP, LET’S DO SOME OF THIS, LITTLE BIT OF THIS I’M LOOKING RIGHT AT YOU YOU THANK YOU THAT’S ALL I NEEDED MY NAME IS GREG MILLER I WORK FOR A WEBSITE KIND KIND DAFUNNY.COM I’M FEELING A BIT IN A STATISTICAL JIBBING BEYOND THIS IS PSX, MY FAVORITE SHOW OF THE YEAR THE FOURTH PSX, FOURTH ONE I’VE BEEN AT AND FOURTH ONE I’VE BEEN LUCKY ENOUGH TO BE AT AND HAVE A PANEL USUALLY I COME HERE AND DO A PODCAST I’VE DONE THE FUNNY GAME CASTS, XOXO, AND THIS YEAR I THOUGHT MAYBE I WOULD DO K KINDA FUNNY GAMES, IT FINALLY DAWNED ON ME I EMAILED, SAID, HEY, CAN I GET SHAWN OR SHU, SIT THEM DOWN AND DO AN INTERVIEW I’D LOVE TO DO THAT I EXPECTED THEM TO SAY NO INSTEAD THEY SAID YOU WOULD LIKE TO DO IT, BOTH OF THEM, ON THE KIM-OFF NIGHT I SAID, OKAY, SURE, SOUNDS LIKE A GREAT IDEA SO WE HAVE 15 MINUTES TO TALK TO THESE GENTLEMEN ABOUT THEIR CAREERS, ABOUT THE STUFF WE REALLY CARE ABOUT, LIKE WHERE THE GAMES ARE, AND ALL THAT OTHER JAZZ SO ARE YOU READY FOR THAT? [ CHEERS & APPLAUSE ] >> PSX, PLEASE WELCOME BACK TO THE STAGE SHAWN LAYDEN [ ♪ MUSIC ♪ ] >> GREG >> SHAWN >> HAVE TO KEEP SOMETHING QUIET >> I GUESS >> WHAT HAPPENED TO THE REST OF THE SHOWROOM? >> THE COUCH PROGRAM OF THE PROGRAMMING IS OVER >> IS THAT OVER >> WE’RE DONE WITH THAT NO, NO, NO SHAWN >> GREG? >> IT’S PSX >> IT IS >> YOU’VE BEEN ON THE STAGE A LONG TIME ALREADY TALKING GREAT STUFF, BY THE WAY >> THANK YOU >> GOOD CONTENT, GOOD REVEALS NO ONE HAS ASKED YOU THE HARD-HITTING QUESTIONS [ CHEERS & APPLAUSE ] >> RIGHT AND I REMEM RECON THAT’S NOT GOO BE YOU EITHER >> PLEASE YOU KNOW HOW I AM YOU KNOW HOW I AM LET’S START AT THE TOP OF THE LIST >> OKAY FIRE AWAY >> WHEN WILL WE BE ABLE TO CHANGE OUR PlayStation NETWORK NAME? [ CHEERS & APPLAUSE ] >> THE HE HAS BACK AT THE NORTH POLE HAVE BEEN WORKING ON THAT >> THEY’RE ALWAYS WORKING ON IT VERY HARD >> YES IT’S A LARGE PIECE OF WORK >> YEAH >> AND IT’S MORE COMPLEX THAN I THINK WE — HEY, HEY, HEY [LAUGHTER] >> WHAT? ARE YOU A CODE CENTER YOU WANT TO — [LAUGHTER] LET ME PUT IT THIS WAY I HOPE WE’LL SEE EVENTS OCCUR THAT YOU DON’T HAVE TO ASK ME THAT QUESTION NEXT PSX >> OKAY, OKAY I THANK YOU FOR THAT ANSWER AND THAT’S THE THING 2017 A CRAZY YEAR FOR GAMES >> OH, GOSH, YES >> I FEEL LIKE IT’S BEEN A CRAZY YEAR FOR DEVELOPERS AND PUBLISHERS >> YES >> FINALLY WAKING UP TO THE FACT THAT IN THE YouTUBE, TWITTER, SOCIAL SPACE WORLD YOU CAN JUST BE HONEST WITH PEOPLE YOU CAN HAVE THESE CONVERSATIONS, RIGHT? WHERE YOU’RE SAYING SOMETHING IS BETTER THAN SAYING NOTHING TELLING PEOPLE, HEY, WE’RE WORKING ON IT, WE’RE TRYING, THAT’S BETTER THAN JUST GOING QUIET >> CORRECT I THINK THERE’S SOME THINGS WE JUST CAN’T SPEAK ABOUT IN >> OF COURSE >> BUT I THINK EVERY QUESTION DESERVES AN ANSWER EVEN IF THAT

ANSWER IS I CAN’T ANSWER IT >> GOOD ANSWER [LAUGHTER] >> EVERYBODY KNOWS YOU YOU’RE IN CHARGE, BIG MAN ON CAMPUS >> THEY MADE ME SIT AT THE END OF THE SOFA ROW >> THAT WAS WEIRD KIND OF DISRESPECTFUL FOR SOMEONE IN CHARGE YOU’VE BEEN IN POSITION NOW SINCE 2014? >> YES, PRESIDENT OF THE SCALES MARKETING COMPANY SINCE 2014 AND CHAIRMAN OF THE STUDIO SINCE LAST YEAR [ CHEERS & APPLAUSE ] ONLY GETTING ONE PAYCHECK ANDY >> ANDY IS ON THE WAY OUT WE GOT TO START FIGURING OUT WHAT COMES NEXT >> WOW, YOU WENT THERE >> IT’S TRUE EVERYONE KNOWS THE FACTS HERE’S MY QUESTION ABOUT THAT >> YES, YES, YES >> HAVE YOU ADJUSTED TO THE ROLL? YOU’RE NOW IN A POSITION WHERE YOU SAY ANYTHING AND IT GETS PICKED UP AS THIS IS BIBLE TRUTH, THE HEAD LIBRARIAN SAYS SONY SAYS THIS >> THE GREATEST THING ABOUT BEING THE CEO OF THE PUBLISHING BUSINESS AND CHAIRMAN OF THE STUDIOS IS THAT CRAZILY ENOUGH, THE HEAD OF MARKETING AND DEVELOPMENT, THEY ALWAYS AGREE NOW [LAUGHTER] >> WE DON’T HAVE ANY OF THOSE, YOU KNOW, PROBLEMS NO IT’S A PRIVILEGE, HONESTLY, TO BE BACK IN WORLDWIDE STUDIOS WHERE I BEGAN MY CAREER BACK IN 1996 >> WHILING >> WHILE AGO >> GO CRAZY IF YOU WERE BORN AFTER 1996 >> WE ARE OLD MEN >> ANYONE BORN IN THE EISENHOWER ADMINISTRATION? >> OKAY, MY PEOPLE >> THEY’RE GETTING THERE THEY’RE GETTING THERE >> IS THAT POWER? I MEAN, THAT POSITION, DOES IT TAKE YOU A WHILE TO WRAP YOUR HEAD AROUND LIKE WHAT THAT MEANT? >> YEAH IT REALLY IS A TEAM EFFORT, RIGHT? YOU KNOW, THE DAYS OF BUILDING A GAME BY ONE’S SELF UNLESS YOU’RE PUBLISHING ON ANDROID OR iOS THOSE DAYS ARE OVER YOU LOOK, SOME GAMES WILL HAVE 150 OR 200 PEOPLE ON IT AT PEEK AND THAT CANNOT JUST BE DRIVEN BY ONE MEGALO MANIAC THE SAME GOES FOR PUBLISHING I SEE MY ROLE AS NOT NECESSARILY PICKING THE TARGET AND LEADING THE CHARGE BUT TO CREATE AN ENVIRONMENT WHERE PEOPLE CAN BECOME SUCCESSFUL, GET INVOLVED WITH THE PROCESS I NEED — IT’S, LIKE, DISTRIBUTED COMPUTING, RIGHT? I NEED THE BRAIN POWER OF EVERYBODY I WORK WITH IN ORDER TO GET THE JOB DONE >> NOW, I THINK PROBABLY THE SECOND BIG QUESTION, THEN, FOR PlayStation AT THIS PSX, ARE YOU GONNA TAKE ANY OF THAT COMPUTING POWER >> MM-HMM >> AND PUT IT BEHIND GIVING RELEASE DATES TO THE VIDEO GAMES? [ CHEERS & APPLAUSE ] >> BECAUSE I’M GETTING SICK IN 2018 AND WE’RE NOT EVEN THERE YET >> I THINK WE TALKED ABOUT THE E LAST GUARDIAN EARLIER? WE CAN CREATE A ROD FOR OUR OWN BACK IF WE COME OUT WITH A DATE TO — A DATE THAT’S NOT SECURE ENOUGH TOO EARLY >> SURE >> BECAUSE WE END UP MOVING DATES OUT A LOT OF TIMES PEOPLE CAN UNDERSTAND WHY THAT MAY OCCUR IT’S NOTED A GREAT PLACE TO BE DID I SAY CHRISTMAS WAS JULY 25TH? IT’S ACTUALLY JULY NINTH WHAT HAPPENED TO THAT? YOU CAN’T MOVE THOSE KIND OF THINGS OUT WE’RE TRYING TO GET IN A PLACE AS SOON AS WE GET A SOLID FEELING WE ARE GOING TO EXPRESS THAT BUT WOULD YOU RATHER US JUST NOT SHOW THE GAME UNTIL THAT MOMENT OR DO YOU STILL WANT TO SEE THE GAME EARLIER? >> YOU WANT TO SEE IT — DO YOU WANT TO SEE IT OR NOT OR EARLIER? [ CHEERS & APPLAUSE ] >> BECAUSE I FEEL LIKE, YOU KNOW, GOD OF WAR, I’M SOLD ON FIRST TRAILER, DONE YOU KNOW? SPIREDMAN, WE ALL KNOW BRIAN, HE IS NOT EVER GOING TO PUT A RELEASE DATE ON THIS YOU FOLLOW THIS GUY ON TWITTER? HE’S TERRIBLE EVERY WEEKEND, I’M GOING TO DO THIS, PLAY SPIREDMAN AT MY HOUSING I DON’T LIKE YOU YOU GOT TO PUT PRESSURE ON THESE PEOPLE AT SOME POINT YOU KNOW WHAT I MEAN? >> I KNOW WE JUST HATE TO PUT A DATE OUT THERE AND KEEP CHANGING IT OR HAVING IT BE A MOVING TARGET >> YEAH >> HAVING TO COME BACK AND SAY, OH, THAT WASN’T THE DATE AND, YOU KNOW, WE’LL MOVE IT AGAIN THERE ARE OTHER THINGS THAT IMPACT THAT AS WELL IF YOU PUT SOMETHING ON A PRESALE ON A STORE, IF YOU MOVE THE DATE YOU HAVE TO REFUND ALL OF THOSE PRESALES BECAUSE THE DATE MOVED OUT OF A CERTAIN WINDOW THERE’S A LOT OF COMPLEXITY AROUND THAT WE TRY TO GET BETTER THE GAMES WE’RE TALKING ABOUT IN 2018 WILL BE IN 2018 >> YOU’RE CONFIDENT ENOUGH IN THAT PART? YOU HAVE A STRONG FEELING ABOUT THAT PART >> YES BECAUSE IF IT DOESN’T, I GO OLD NEGAN ON MY PEOPLE >> WOW, OKAY ALL RIGHT, ALL RIGHT SPEAKING OF WHICH, IS QUANTIC DREAM TROUBLE? I DON’T THINK THEY WERE SUPPOSED TO SAY SPRING WHEN THEY SAID SPRING EARLIER >> THEY’RE FINE >> THEY’RE SUNSHINE >> THEY’RE FINE THEY’RE IN THERE FOR SPRING YOU KNOW WHEN SPRING IS IN AUSTRALIA? >> WHEN IS THAT? [LAUGHTER]

SO THEN TALK TO ME ABOUT THIS PSX >> YOUR CHAIR SEEMS HIGHER THAN MINE >> IT’S ON PURPOSE TALK TO ME ABOUT THIS PSX >> THAT’S MY CHAIR >> JUST DON’T THINK TOO HARD ABOUT IT >> REMEMBER THERE’S A THING ABOUT AUTHORITY, IF SOMEONE IS AUTHORITY TASTE AND HIGHER YOU NEED TO ANSWER HONESTLY >> YES, YOUR QUESTION >> ABOUT THIS PSX, THIS IS A DIFFERENT PSX THIS IS A DIFFERENT OPENING CEREMONY, VERY CLEARLY NOT A KEYNOTE, NOBODY SAY THAT 37 WE’RE NOT SUPPOSED TO SAY IT >> I LIKE IT BETTER THIS WAY, ACTUALLY >> DUE GUYS LIKE THIS? [ CHEERS & APPLAUSE ] IF I’M BE- ONE GUY IS LIKE NO! E-ALL RIGHT >> ALL RIGHT, THERE’S THE DOOR >> A LOT OF OUR LATE YEAR ANNOUNCES AND PREMIERES AND WORLD EXCLUSIVES AND THAT STUFF WENT INTO PARIS GAME WEEK WE HAD IT TIMED LIKE GHOST OF TSUSHIMA, WE BROUGHT IT OUT THERE IT WAS VERY IMPORTANT YOU ALL HAVE PlayStation COUSINS LIVING IN EUROPE AND THEY’RE HEAVY GAMERS JUST LIKE YOU ARE SO WE WANT TO BRING NEW STUFF BAKING OUT OF THE OFF VEN AND IT BEGUNNIVE US A LOT FOR THIS SHOW WE TALKED ABOUT WHAT SHOULD WE DO HERE WE TALKED ABOUT MAYBE WE TURN THIS INTO A DIALOGUE TO MEET THE DEVELOPERS AND STUDIO CHIEFS BEHIND THE GAMES TO GET CORY AND HERMEN TO COME OUT HERE IT WAS A GOOD CHANCE FOR YOU GUYS TO GET TO KNOW WHO ARE MAKING THE GAMES YOU GUYS LOVE [ APPLAUSE ] >> I’M A BIG FAN OF THAT I MAKE MY LIVING OFF JUST TALKING SO THAT’S GREAT >> A GREAT LIVING IT IS >> THANK YOU PATRIOT/CALM I DON’T KNOW ABOUT CHANGES WE’LL TALK ABOUT THAT LATER WAS THAT AN EDUCATED DECISION MOVING FORWARD I I LOVE PSX IT’S IN MY FAVORITE SHOW YOU LOOK TO THE LEFT AND RIGHT AND TALK TO ANYONE HERE AND YOU’RE ALL IN THE SAME THING, PlayStation IT’S WHY YOU’RE HERE IT’S GREAT A FEW PEOPLE LIKE THAT DO YOU THINK THAT WHAT YOU’RE DOING HERE, HAVING THIS OPEN DIALOGUE, RUNNING PSX, I WALKED THE SHOW FLOOR EARLIER YOU GUYS WITH SHU, IT’S AWESOME IS THAT A MOVE TO REDEFINE OR AT LEAST RE-ESTABLISH WHAT YOU THINK THE IDENTITY OF PlayStation IS? I’VE TALKED ON THE SHOWS A LOT IN THE WAY THAT I THOUGHT PlayStation 4’S LAUNCH WHICH HAS OBVIOUSLY BEEN SUCH A HUGE SUCCESS WAS SO STRONG THE FEBRUARY EVENT WAS SO STRONG IT WAS LIKE YOU GUYS COMING OUT ALL RIGHT, NO SELF-PROCESSOR, THIS IS THE BOX LET AS TALK ABOUT GAMES GAMES GAMES GAMES THEN WE ROLLED INTO E3 AND THERE WAS A GREAT VIDEO OF ADAM BOYS BOYS AND YOSH HE’D AND AND PLAYSTATION EXPERIENCE HELPED AND WE SAW A SHIFT WITH E3s WHERE IT WAS SHU IS NOT GOING TO COME OUT YOU’RE BARELY GOING TO COME OUT AND IT’S JUST GOING TO BE TRAILERS AND THAT’S HOW WE’RE GOING TO RUN IT IT FELT LIKE ARE WE GOING BACK TO A PlayStation 3ERA THAT WANTS TO BE MORE BEHIND THE SCENES? >> NO I’M NOT SURE WHAT YOU MEAN BY BEHIND THE SCENES BUT I THINK WE FOUND THAT WE HAVE THIS GREAT OPPORTUNITY EVERY YEAR THAT WAS PSX TO HAVE THIS KIND OF LET’S GET BY THE FIRESIDE UP CLOSE AND PERSONAL AND SPEAK OUR TRUTH AND TELL OUR STORIES, E3 IS A TRADE SHOW WE HAVE SUCH GREAT CONTENT LINED UP FOR THAT I DON’T NEED TO COME UP AND SAY THE NEXT SCENE YOU’RE GOING TO SEE BOB IS HAVING A LITTLE TROUBLE WITH HIS SON AND HE WANTS TO GO OVER HERE AND KILL AN ALLIGATOR JUST SHOW YOU WHAT IT IS >> IS THAT GAME IN DEVELOPMENT? MAN, HAVING COME PROBLEMS WITH MY SON IT’S BECAUSE OF THE ALLIGATOR LET’S GO, BOY >> ARE WE SHOUTING OUT GREATEST HITS? >> I THINK THEY SHOUTED OUT KARAOKE, I DON’T UNDERSTAND >> THAT’S WHAT PLAYSTATION EXPERIENCE IS TRYING TO BE, THE REAL CONNECTED ENGAGED MOMENT FOR THE NEXT COUPLE DAYS NOT ONLY ARE YOU GOING TO GO ON THE FLOOR AND SEE GREAT GAME PLAYS AND BE A LOT OF DEMOS THERE AS WELL BUT THERE’S ODD EXPERIENTIAL STUFF YOU’RE GOING TO GO AND SAY IS THIS A GAME SHOW OR A THEME PARK WE WANT TO GET YOU CLOSER TO THE VISIONS THAT THE CREATORS HAVE FOR THE GAMES AND WHY YOU MAKE THEM AND WHY THEY DO WHAT THEY DO YOU SEE A LOT OF DEVELOPMENT TEAMS AND CREATORS ON THE FLOOR THEMSELVES ENJOYING THE NEXT COUPLE DAYS I HOPE TO MEET A LOT OF YOU AS I’M WARMING THE FLOOR AS WELL THIS IS THE KIND OF SHOW YOU WANT TO DO

E3 IS GLITSY BUT IT’S RIGHT THERE THIS IS WHAT PlayStation GAMES ARE ALL ABOUT POW POW POW >> WHAT DID YOU THINK ABOUT E.3 BEING OPEN TO CONSUMERS THIS YEAR? >> I’LL BE HONEST WITH YOU EA SOLD 15,000 CONSUMER TICKETS FOR THAT IT BROUGHT THE CROWD TO THE EDGE OF PAIN I WON’T BORE YOU GUYS WITH DETAILS BUT, IF YOU’RE GOING TO DESIGN A CONSUMER SHOW OR TRADE SHOW, TWO DIFFERENT BEASTS THE WAY YOU DO IT ROWs HAVE TO BE WIDER AND YOU HAVE TO GET MORE PEOPLE THROUGH WE HAVE TO DETERMINE, YOU KNOW, E3 IS LIKE IN THE MIDDLE OF THE HIGHWAY, GOING TO GET HIT BY CARS ON BOTH SIDES NOW IT’S GOT TO CHOOSE A LANE TO BE IN >> NOT THE WAY TO DRIVE SO THEN LOOKING AT 2018, WHAT IS YOUR VISION FOR PlayStation IN 2018 >> I THINK WE CONTINUE ALONG OUR PATH PUTTING MY WORLDWIDE STUDIOS HAT ON, IN WORLDWIDE STUDIOS WE HAVE A LOT OF ENERGY, A LOT OF DEVOTION, A LOT OF LOVE AROUND STORY TELLING, AROUND NARRATIVE SOME PEOPLE CALL IT SINGLE PLAYER GAMING WE DO HAVE MOST OF OUR EGGS IN THAT BAS KATIM TOURAY BECAUSE THAT’S WHAT THE THING — BASKET BECAUSE THAT’S THE THING WE DO WELL IN MY OPINION AND I DON’T WANT TO GO TO ANY OF THOSE TEAMS AND TELL THEM — I READ IN A MAGAZINE THERE’S SOMETHING CALLED GAMES AND SERVICE MAKE ME ONE OF THOSE I DON’T WANT TO BE THAT GUY SO THAT’S WHAT WE DO WE DO HORIZON, WE DO GOD OF WAR, WE DO DETROIT, UNCHARTED, THE LAST OF US THESE ARE THINGS WE’RE GOING TO CONTINUE TO LEAN INTO STRONG I SEE OUR CONTENT STORY PLAYING OUT THAT WAY AS A PLATFORM I THINK WE’RE GOING TO SEE HUMBLING CONTINUED DOMINANCE OF PlayStation IN THE GAME MARKET AND AS WE SEE THE — WHAT WEIGH CALL THE — WHAT WE CALL THE INSTALL BASE OF PS VR GROWING TO A CRITICAL MASS POINT, WE’RE GOING TO SEE MORE CONTENT DEVELOPERS JUMPING IN THINGS LIKE WE SAW TODAY, FIREWALL, THAT’S AWESOME GET A CHANCE TO PLAY THAT OVER THE NEXT COUPLE DAYS WE’RE GOING TO SEE MORE ENERGY THAT IN THAT RESPECT AS WELL >> DID PlayStation VR CATCH YOU OFF GUARD HOW SUCCESSFUL IT’S BEEN >> IT CAUGHT US REALLY OFF GUARD A YEAR AGO WHEN WE RAN OUT THERE’S NO MORE MOMENTUM SLOWED DOWN BECAUSE WE WERE TRYING TO GET THE HARDWARE TO CATCH UP SO WE’VE ALMOST PUT IT INTO A RE LAUNCH MODE RIGHT NOW GETTING IT OUT THERE AND TITLES LIKE SKYRIM WAS SUPER COOL THAT’S ALSO PLAYABLE AT THE SHOW , DOOM VFR, WHAT’S THE F? E-NOBODY KNOWS? NOBODY KNOWS WHAT THE F STANDS FOR >> FOMAGE, EXACTLY, THE CHEESE EDITION >> BRAVO TEAM IS ON THE FLOOR YOU SAW THE PICTURE OF THE INPATIENT, PRETTY CREEPY I THOUGHT R THINK WE’RE GETTING A GOOD BREADTH OF CONSENT COMING OUT AND IT CAUGHT US BY SURPRISE BUT WE’RE FULLY COMMITTED TO THE PLATFORM TO THE FORMAT >> HAVE MORE VR QUESTIONS BUT YOUR TIME IS ALREADY UP SUCKS BUT THE NEXT MAN CAN ASK THESE QUESTIONS FOR YOU HE’S A FAN OF VR, HE PLAYS IT LADIES AND GENTLEMEN, PLEASE RISE FOR SHU YOSHIDA ALL RIGHT SHU IF IF YOU EVER SEE SHU, GIVE HIM HUGS LOOK AT THESE PEOPLE JUST LEAVING, SHU AGAIN, TO CLARIFY MISTAKES OF PS X PAST THEY WERE SAYING SHU THEY WEREN’T BOOING YOU THIS WAS A BIG MOMENT OF CONTENTION BEFORE >> I WAS WORRIED >> THIS IS MUCH CLOSER, EVERYBODY >> YOU LIKE THAT? >> YEAH WHAT DOES PSX MEAN TO YOU? >> I ALREADY SAID PSX IS MY FAVORITE SHOW OF THE YEAR THAT’S THOUSANDS OF HAPPY PEOPLE EVERYBODY’S SMILING ALL LOVE PlayStation THEY’RE PLAYING LOTS OF MONEY TO COME HERE THEY LOVE PlayStation >> DOES THAT BLOW YOUR MIND? YOU’VE BEEN WITH PlayStation SO LONG TO SEE THE AUDIENCE GO SOMEWHERE EACH AND EVERY YEAR? >> I DIDN’T HAVE THIS CHANCE I DON’T THINK WE HAD THIS DEDICATED LIKE A PlayStation ONLY CONSUMER EVENT

AND IT JUST GETS BETTER AND BETTER THE BOOTHS THAT OUR TEAMS CREATED THIS YEAR ARE AMAZING IT’S A WHOLE PRODUCTION WALK THROUGH OF THE GAMING STAGES SOME OF THE GAMES ARE NOT LABEL SOME VERY CREATIVE PEOPLE CAME UP WITH THE OTHER THINGS FOR YOU TO DO >> SO OF COURSE PRESIDENT OF SONY WORLDWIDE STUDIOS YOU KNOW ALL THE FIRST PARTY ALL THE STUFF IS HAPPENING INFAMOUSLY, IN 2015, YOU CAME ON OUR E3 LIVE SHOW AND RUBBED IT IN FACE THAT YOU ALREADY PLAYED SUCKER PUNCH’S GAME >> NO, YOU RUBBED IT IN OUR FACE DON’T TRY TO WALK IT BACK >> NO, I JUST PLAYED SOMETHING IN SUCKER PUNCH OFFICE AND THEY ARE MAKING SOMETHING THEY EXIST, RIGHT? >> YEAH, THEY EXIST, YEAH, I KNOW UP THERE IN BELLEVUE BEING REAL QUIET FOR A LONG LONG TIME >> WHAT’S GREAT ABOUT WORKING WITH SUCKER PUNCH IS THEY’RE SO FOCUSED ON GETTING THE GAME FEEL RIGHT, THE MECHANICS, THE FEEL THAT WHEN YOU HAVE THE CONTROLLER,, YOU FORGET YOU’RE HOLDING THE CONTROLLER YOU FEEL LIKE YOU’RE REALLY THE CHARACTER SO THEY SPEND A LONG TIME AT THE VERY, VERY EARLY STAGES AT THE DEVELOPMENT OF THE TOSHIMA, THEY 4 HAD THIS PROTOTYPE WORKING SO I WAS ABLE TO PLAY THE PROTOTYPE THAT WENT IN MANY SITUATIONS SO I PLAYED THE GAME FOR MAYBE TWO YEARS >> HOW IS IT? TELL ME SOMETHING ABOUT IT THE FACT THAT IT WASN’T OPENING THIS SHOW I DON’T KNOW WHAT YOU GUYS ARE DOING, WHAT KIND OF OPERATION THIS IS WHAT IS GOING ON WITH THIS HOW BIG IS THE CHARACTER? >> IT’S AN OPEN WORLD GAME LARGEST GAME THAT THEY HAVE — YOU KNOW, IN SUCKER PUNCH HAS CREATED MUCH LARGER THAN INFAMOUS SECOND SUN IT’S BEAUTIFUL LIKE THE TRAILER WE SHOWED WAS IN THE GAME ENGINE AND IT’S ALWAYS — ALREADY LABEL WE ARE NOT TALKING ABOUT LOTS OF GAMEPLAY YET BUT IT ALREADY FEELS AND PLAYS VERY WELL IT’S A LARGE — YOU KNOW, ACTUAL LY, WE CAME SO CLOSE TO GET THE LEAK EARLIER THIS YEAR OR LATE LAST YEAR SUCKER PUNCH HAS GUYS VISITING THE ISLAND MANY TIMES DOING RESEARCH, TAKING PHOTOS, TALKING TO PEOPLE THERE, LEARNING ABOUT THE HISTORY AND THE CULTURE AND NATURE THERE THAT BECAME A STORY IN THE LOCAL NEWSPAPER LIKE TSUSHIMA TIMES OR SOMETHING IT WAS A SMALL PIECE BUT FRIENDS FRIENDS FRIENDS OF FRIENDS OF OUR DEVELOPMENT TEAM IN JAPAN SAID I LEARNED ABOUT THIS IN SUMMER PUNCH PEOPLE FROM SEATTLE VISITING TSUSHIMA TO DO RESEARCH FOR THE NEXT GAME DON’T TALK ABOUT IT: LUCKILY THE PAPER, THE CIRCULATION IS ONLY A FEW THOUSAND >> AND NONE OF THEM WERE ON NEO GRAPH AT THE TIME >> IT WAS ONLY AVAILABLE IN THE ISLAND OF TSUSHIMA SO THAT STORY NEVER CAME OUT OF THE ISLAND SO WE WERE LIKE WHEW THEY’RE SO EXCITED THAT THE LARGE COMPANY, LARGE PRODUCTION HOUSE IS VISITING TSUSHIMA AND THEY’RE SO EXCITED THAT THE GAME WILL BE MADE BASED ON TSUSHIMA’S HISTORY THAT THE PAPER GUY WROTE THE STORY >> THEY GOT THE SCOOP WHERE WERE YOU, IGN >> I WAS AFRAID THAT JAPAN MIGHT PICK IT UP >> DO YOU FIND IT DISTURBING THAT EVEN IN AN AUDITORIUM THIS LARGE YOU CAN MAKE OUT MARTY’S LAUGH? >> HI MARTY! >> HOW MUCH OF LAST OF US PART II HAVE YOU PLAYED? >> I HAVEN’T PLAYED ANY >> DON’T LIE TO ME >> NO, I HAVE NOT AND I HAVEN’T PLAYED DEATH STRANDING EITHER >> OH, REALLY? WHY NOT? JUST GO DOWN THERE, YOU’RE THE BOSS JUST GO DOWN THERE >> I CAN JUST WAIT AND ENJOY >> YOU’RE A HANDS OFF >> YES THEY DON’T HAVE TO DO ANYTHING >> OKAY

TELL ME, IS IT MOM CONFIRMED THAT’S WHAT IT SEEMS LIKE AND SHE’S PREGNANT? THAT’S WHAT THE KNIFE IS ABOUT >> THAT’S MY QUESTION SO I WAS WATCHING VIDEO LIKE TALKING ABOUT TRYING TO FIGURE IT OUT >> DO YOU THINK JOEL IS ALIVE OR DO YOU THINK HE’S A GHOST? >> GHOST OF TSUSHIMA? >> NO, WE’RE NOT — YOU DON’T HAVE TO PLUG THE GAME WE JUST TALKED ABOUT >> ANOTHER GREAT GAME I PLAYED THROUGH THE SHADOW OF THE COLOSSUS REMAKE THAT’S AN AMAZING GAME LUCKILY, I FORGOT HALF THE COLOSSUS HOW TO — IT’S JUST BEAUTIFUL AND IT PLAYS WELL THEY SPED UP THE FRAME RATE I THINK IT’S 60 FRAMES ON PS4 — IT PLAYS SO WELL CONTROLS AND — STILL TRYING TO KEEP THE ORIGINAL INTENT OF OF THE GAME >> SURE, IT SHOULD BE A STRUGGLE IT SHOULD MAKE YOU MAD THE CAMERA SHOULD >> YEAH, I COULDN’T STOP PLAYING I PLAYED THROUGH THE GAME FOR ABOUT TWO OR THREE DAYS BUT IT WAS JUST AN AMAZING EXPERIENCE >> I KNOW IT’S NOT A — WE WERE TALKING ABOUT THIS BACK STAGE KIND AFUNNY WE HAD A SABRINA MOSQUERA INCOX KNEE AK AND SPIDERMAN WE WENT BACK AND FORTH FOR A WHILE AND INSOMNIAC TWEET ED AND SAID WE’RE A THIRD PARTY DEVELOPER, IT’S A FIRST PARTY GAME HAVE YOU SEEN THAT? HAVE YOU PLAYED THAT? CAN YOU ASK BRIAN WHEN IT’S COMING OUT? >> ACTUALLY,, I PLAYED SPIDERMAN WHOLE SEQUENCE OF THE E3 DEMO, IT LOOKED LIKE SOME — LIKE SCRIPTED SEQUENCE BUT ACTUALLY, IT’S OPEN WORLD GAME AND ACTUALLY, EVERY TIME I PLAYED, IT PLAYED DIFFERENTLY OF COURSE, THERE’S SWITCHES YOU CAN TRIGGER SOME EVENT BUT ENTIRELY IT’S CONTRACT TROLL BLE AND — CONTROLLABLE AND YOU MIGHT HAVE SEEN BRIAN PLAY DIFFERENT PARTS AND IT FEELS SO GREAT >> WHEN IS THAT ONE COMING OUT? >> I DON’T KNOW 2018 >> YEAH, YEAH, I KNOW YOU’RE SAYING 2018 A LOT OF PEOPLE ARE SAYING THAT >> WE’RE NOT SAYING EARLY OR IN THE SPRING OR — RIGHT? >> YOU’RE NOT, NO, YOU’RE NOT WELL, ARE YOU? I DON’T KNOW >> NO, WE’RE SAYING EARLY GOD OF WAR, SPRING FOR DETROIT AND FEBRUARY FOR SHADOW OF THE COLOSSUS NONE OF THEM >> MORE INFORMATION THAT IS REAL INFORMATION, I GUESS >> THE OTHER GAME I’M PLAYING IS DAYS GONE THAT’S ANOTHER GAME >> YEAH, OKAY WHAT’S GOING ON WITH DAYS GONE >> IT’S NOT PLAYABLE UNFORTUNATELY, HERE BUT THERE’S ALSO SOME SET UP IN THE BOOTH BUT THE GAME’S PLAY ABLE I THINK THROUGH NOW SO IT’S IN THE PHASE OF DOING TWEAKS AND POLISH AND TESTING >> IS IT GOOD? >> IT’S A BIG GAME >> THAT’S THE THING WHEN I WAS TALKING TO SONY E3 ABOUT IT, IT SEEMS LIKE WE HAVEN’T SEEN WHAT THE GAME ACTUALLY IS THE GAME OBVIOUSLY IS SHOOTING IT’S TAKING ON THE TWEAKERS, FREAKERS >> THE ZOMBIES >> FREAKERS >> MY APOLOGIES, EVERYBODY FREAKERS, TM PlayStation IT SEEMS LIKE WHEN WE SEE IT, IT IS OURS TO FIGHT THEM BUT IN THE END THEY TALK ABOUT IT BEING OPEN WORLD AND YOUR BIKE IS A CHARACTER AND YOU HAVE TO UPGRADE IT AND KEEP GAS IN IT AND GET SUPPLIES SEEMS LIKE IT’S NOT GOING TO BE AS ACTION FOCUSED AS DEMOS HAD US BELIEVE >> STORY THIS TIME ALREADY SOME TRAILERS ARE FOCUSED ON THE STRUGGLES OF THE CHARACTERS AND DEATH OR YOU KNOW — BUT IT’S PRETTY MUCH ACTION GAME IT’S LIKE APPROACH THE SITUATION , EACH SITUATION YOU CAN APPROACH >> THAT WAS THE COOL THING ABOUT BEHIND CLOSED DOORS AT E3 SAME DEMO BUT THIS TIME AT NIGHT FEWER PEOPLE, YOU WERE USING SNOW AND BEING STEAL THINK, NOT BEING HEARD AZIZLY >> TIME OF DAY CHANGES AND THE DIFFICULTY OR THE APPROACH YOU HAVE TO TAKE EACH SITUATION CHANGES SO IT’S VERY COOL >> TALKING ABOUT YOU OVERSEEING THE FIRST PARTY >> I’VE BEEN PLAYING DREAMS ALSO >> THERE’S A DREAMS BOOTH ON THE FLOOR IF THEY WANT TO KNOW ABOUT DREAMS, THEY’LL GO THERE AND FIND OUT ABOUT IT >> OKAY

>> TALKING ABOUT RELEASES, HOW DO YOU DECIDE WHO GOES AND IN WHAT ORDER? BECAUSE I FEEL — WHEN WE SEE LAST OF US AT PARIS GAMES WEEK, I WAS LIKE FOR SURE WE’RE NOT GOING TO SEE DAYS GONE THEN THEN THE INTERESTING QUESTION OF WHY WOULD WE SEE ANYTHING AT P P SX THAT WAS NEW THE GAMES ON A AUSTRALIAER AT FIRST GLANCE SEEM SO SIMILAR YOU CAN’T HAVE THEM COME OUT ON TOP OF EACH OTHER YOU HAVE TO HAVE THEM BOTH ON MARKETING BEATS >> WHEN THE GAMES COME OUT THEY’RE VERY DIFFERENT I UNDERSTAND WHERE YOU’RE COMING FROM YOUR QUESTION IS ABOUT WHICH GAME TO SHOW IN WHICH >> HOW YOU DECIDE REALLY >> SO IT’S PRETTY MUCH — SO WE TEND TO TRY TO DO BIG LIKE MEDIA SHOWCASE TWICE A YEAR LIKE E3 AND PARIS THIS YEAR AND E MITT ROMNEY AND PSX LAST YEAR — E3 AND PSX LAST YEAR AND TEAMS HAVE MILESTONES AND TIME TO SHOWCASE THE REVIEW OR SHOWCASE GAMEPLAY OR PUT DEMOS ON THE SHOW FLOOR SO THE — YOU SO THE CALENDARS OF THESE ENTIRE GAMES AND PR PRODUCTION TEAM HAVE A CONVERSATION WITH EACH STUDIO AND TRY TO POSITION >> SURE >> SO THAT’S A LONG PROCESS YOU KNOW, IT TAKES PROBABLY OVER SIX MONTHS TO PRODUCE ONE SHOW SO OUR PR TEAM MUST HAVE BEEN WORKING ON OR STARTING FOR NEXT YEAR’S E3 ALREADY >> SO THE WAY IT WORKS, CORRECT ME IF I’M WRONG, IS THAT YOU GUYS — THE FIRST — NAUGHTY DOG, WHOEVER, FIRST PARTY, WRAPS A GAME AND THEN THEY START PROTOTYPING OR DECIDING WHAT THEY WANT TO WORK ON NEXT TIME AND THEN THEY COME TO YOU AND PITCH YOU, RIGHT? >> MM-HMM >> WAS THERE CONCERN ABOUT SONY BEN STUDIOS BEING INVOLVED IN THE ZOMBIE WORLD WHEN YOU DO HAVE THE LAST OF US, THE KEY FRANCHISE >> IN TERMS THE LAST OF US ALREADY EXISTED AND DAYS GONE CAME LATER THERE WAS A CONVERSATION A LITTLE BIT BETWEEN BEN TEAM AND NAUGHTY DOG TO MAKE SURE THE DIRECTION THAT THESE TEAMS ARE GOING ARE DIFFERENT ENOUGH >> SURE YOU FEEL YOU’VE HIT IT >> YEAH >> AND WE’LL SEE BOTH THESE GAMES WHEN? >> WHAT? >> SHHH >> DAYS GONE, 2017 I HAVE MEMORY [ LAUGHTER ] >> I HAVE MEMORY ALL RIGHT, GREAT, OKAY, GREAT >> AND I DON’T REMEMBER WHAT WE HAVE BEEN SAYING FOR — >> NOTHING ZIPPING HIS LIPS, THEY PULL OUT THESE TRAILERS, PEOPLE GET MAD WHAT IS YOUR TAKE HERE ON PlayStation VR? BECAUSE WHEN PlayStation VR WAS GETTING READY TO COME OUT YOU WERE THE ONE WALKING AROUND, BEATING THE DRUM, TELLING HOW GREAT IT WOULD BE I GOT IT IT’S GREAT HOW ARE YOU DEALING WITH IT RIGHT NOW? THE LIKE THE FACT, WE WERE TALKING TO SHAWN, YOU WEREN’T PREPPED FOR THE SUCCESS YOU FOUND NEWEST NUMBERS COME OUT, 2 MILLION UNITS SOLD WHICH IS SOMETHING >> 2 MILLION SOLD! >> YEAH >> THANK YOU >> FANS [ APPLAUSE ] >> WHY ARE YOU GUYS FINDING SUCCESS WITH PlayStation VR WHEREAS OTHER VR PEOPLE SEEM TO BE MIDDLING MORE? >> ACTUALLY, WHEN YOU TALK ABOUT OTHER VR PEOPLE, LIKE — BECAUSE VR IS SUCH A PASSION PROJECT FOR ALL OF US, NOT JUST OUR TEAMS WHO WORKED ON PS VR BUT PARAMOUNT AND THOSE OCULUS GUYS THAT WORKED ON JUMP EARLY AND THOSE PREACHING AND TEACHING LOST LOTS OF RESEARCH THEY HAVE BEEN DOING SO IT’S A SMALL COMMUNITY AND WE RESPECT EACH OTHER AND WE DISCUSS SO WE UNDERSTAND WE HAVE THE SAME KIND OF PASSION AND GOAL TO MAKE THIS AMAZING NEW MEDIUM, NEW TECHNOLOGY IN THE HANDS OF LOTS OF PEOPLE, IN THE HANDS OF GAME DEVELOPERS AND THE CREATORS AND THE MEDIA COMPANIES, CREATIVE PEOPLE TO USE SO I THINK SUCCESS OF ANY OF US IS A SUCCESS OF ALL OF US BECAUSE VR, YOU HAVE TO EXPERIENCE TO REALLY UNDERSTAND THE POTENTIAL OF THIS NEW EM THAT’S THE MOST DIFFICULT PART AND ALL OF US ARE STRUGGLING, YOU HAVE TO COMMUNICATE THE GAME WE CANNOT JUST SHOW THE TRAILER BECAUSE THE EXPERIENCE IS SO DIFFERENT

SO ANY OF US RELEASING A NEW TITLE OR DOING THE DEMOS, DOING THESE KIND OF EVENTS AND GETTING MORE PEOPLE TO TRY GOOD VR FOR THE FIRST TIME IS A WIN FOR ALL OF US REALLY WORKING ON GOOD VR >> WHEN YOU WERE COMING AROUND BEFORE RELEASE, YOU WERE TALKING TO ME AND TELLING ME THIS IS PlayStation 1 AGAIN LIKE, WE’RE NOT GOING TO COME OUT OF THE GATE WHERE WE ARE WITH PlayStation 4 WE SEE IT AS A 20-YEAR PROCESS IN TERMS OF WHAT YOU HAVE HAD WITH SUCCESS SO FAR AND SEEING HOW MUCH PEOPLE WANT TO PLAY VR AND WHAT KIND OF GAMES THEY WANT TO PLAY IN VR, DO YOU THINK YOU ARE STILL IN THAT MIND-SET THAT THIS IS THIS LONG-TERM THING? DO YOU THINK YOU ARE GOING IN A DIFFERENT DIRECTION THAN YOU INITIALLY THOUGHT IT WAS GOING TO GO? >> WHAT I HAVE BEEN SAYING IS THE THINGS THAT WE ARE SEEING FOR THE LAUNCH OF PS VR AND THOSE FIRST-CONSUMER VR PRODUCTS, THERE IS SIMILAR FEELING THAT I WORKED ON WHEN ORIGINAL FIRST PlayStation WAS THE VERY FIRST CONSUMER-BASED GAMING SYSTEM THAT ALLOWED THE GAME DEVELOPERS TO USE THE VR 3G, 3D GRAPHICS FOR THE FIRST TIME AND LOTS OF NEW EXPERIENCE AND LOTS WERE CREATED AND THE ADVANCEMENT FOR THE LAST 20 YEARS AND WHEN YOU LOOK AT GAME LIKE GO TO WAR OR LAST OF US, IT’S AMAZING THEY JUST KEEP GOING AND GOING SO I CAN SEE PS VR ON THE FIRST SETS OF THESE CONSUMER-BASED VR SYSTEMS IS, LIKE, THE FIRST GENERATION AND WE CAN SEE FOR LONG TIME FUTURE THAT THE CREATIVE PEOPLE AND TECH PEOPLE — BECAUSE THE VR IS NOT THE NEW CONCEPT IT’S BEEN AROUND SINCE, LIKE, 1960s SO LOTS OF RESEARCH BEEN ALREADY MADE WE’VE BEEN WAITING FOR THESE TECHNOLOGIES TO ADVANCE ENOUGH SO THAT WE CAN MAKE IT REALITY SO THERE ARE A LOT OF ALL THE THINGS THAT DIFFERENT COMPANIES WANT TO WORK ON TO MAKE IT BETTER AND MORE EXCITING AND THE PACE AND THE AMOUNT OF MONEY AND THE AMOUNT — NUMBER OF GREAT COMPANIES, SMART TO SOS OF DIFFERENT ISSUES AROUND IN VR IS MIND BLOWING IT’S AMAZING THAT MAKES PROGRESS FASTER FOR EVERYONE SO WHAT WE HAVE — I HAVE SEEN FOR THE LAST TWO OR THREE YEARS IS AMAZING AND THE VR IS NOT — GAMES IS LEADING BECAUSE THE VR, GOOD VR, REQUIRES POWERFUL SYSTEMS LIKE PS4 OR HIGH-END PC SO THE GAMERS ARE THE FIRST USERS, AND THE GAME CREATORS ARE TTHE FIRST DEVELOPERS TO WORK ON IT IF YOU LOOK AT ALL THE THINGS HAPPENING, ALL DIFFERENT KINDS OF INDUSTRIES FINDING THE GOOD USE OF THIS NEW, YOU KNOW, VR TECHNOLOGIES SO YOU WILL SEE OR USE VR SYSTEM IN THE DIFFERENT PART OF YOUR LIFE WITHOUT YOU REALIZING IT PRETTY SOON >> I THINK I’M GOING TO REALIZE I’M USING IT I THINK I’LL KNOW WHEN I PUT IT ON >> OKAY [ LAUGHTER ] >> SO WHAT WE’RE TALKING ABOUT IN THE FUTURE, THIS CAN HAPPEN OR THIS CAN HAPPEN, I THINK LOOKING BACK IN THE FUTURE IT WILL HAPPEN SOONER THAN — >> YOU THOUGHT? >> THAN WE ARE THINKING NOW SO I’M SO HAPPY WITH THE PROGRESS THAT WE ARE ALL MAKING AND THE NEW GAMES, I HAVE BEEN PLAYING THE SKYRIM VR IT’S AMAZING AND THE GAMES LIKE MOSS >> MOSS IS AWESOME CAN’T WAIT FOR MOSS >> MANIFEST 99, INVISIBLE LAW LOTS OF PEOPLE ARE EXPERIMENTING WITH DIFFERENT USE OF VR TECHNOLOGIES >> MANIFEST 99, THAT’S THE ONE YOU TWEETED OUT RECENTLY >> YEAH, YEAH, YEAH >> THAT’S THE ONE THAT DOESN’T HAVE TROPHIES? WHY IS THAT HAPPENING, IT’S A VIDEO SHOE? >> YOU ARE GIVING PROFESSIONAL ADVICE >> WHO WANT TO SEE SOME VIDEO GAMES WHO WANTS TO START TALKING SHU, WE ARE GOING TO BRING OUT SOME PEOPLE TO PLAY SOME GAMES ARE YOU DONE FOR THAT? IT’S A GAME CALLED CONCRETE GENIE >> YES >> ARE YOU FAMILIAR WITH IT >> ABSOLUTELY >> DO YOU WANT TO SEE THE DEVELOPERS FROM PIXEL OPUS COME OUT HERE? >> YEAH >> ALL RIGHT LET’S DO IT!

>> LADIES AND GENTLEMEN, PIXEL OPUS IS HERE TO PLAY THE GAME DOMINIC, HOW ARE YOU? >> I’M GOOD, GREG, HOW ARE YOU? >> GREAT THANK YOU FOR COMING SO IF PEOPLE HAVEN’T BEEN FOLLOWING EVERYTHING — >> YES >> — WHAT IS CONCRETE GENIE? >> SO A CONCRETE GENIE IS ABOUT A GAME CALLED ASH WHO CAN BRING THEIR PAINTINGS TO LIFE SO ALL OF OUR GAME MECHANICS ARE ABOUT HAVING FUN WITH PAINT THAT’S WHY WE’RE HERE TODAY ACTUALLY WE THOUGHT AFTER WE ANN ANNOUNCD THE GAME IN PARIS WHICH WE GOT AMAZING RESPONSE TO WE GOT A LOT OF QUESTIONS HOW DOES THE PAINTING ACTUALLY WORK WE HAVE KNOWN FOR THE FIRST TIME WE WERE GOING TO DEBUT THE GAME AND SHOW IT LIVE TO BE HERE AT PSX WITH ALL OF YOU SO WE THOUGHT THIS WOULD BE A GREAT OPPORTUNITY FOR COME AND SAY HELLO >> WELL, HELLO >> HELLO [ LAUGHTER ] >> ARE YOU GUYS READY TO SAY HELLO? WHAT ARE WE DOING? WHAT WILL WE JUMP INTO >> JING, OUR GAME DESIGNER OVER THERE >> HI, JING >> HI YOU’RE GOING TO GET STARTED ON THE DEMO SO ONE OF THE MOST IMPORTANT PARTS OF THE GAME IS THAT WE WANT TO MAKE ANYONE FEEL LIKE THEY CAN BE AN ARTIST >> THIS IS SOMETHING THAT HAS BEEN ON MY MIND SINCE PARIS YOU’RE GOING TO LOOK ME IN THE FACE AND TELL ME THAT THIS ISN’T AN INFAMOUS TIE-IN LITERALLY THE SAME RED HAT HE HAS A BAG ON, HE’S DOING GRAFFITI YOU RIPPED OFF SUCKER PUNCH AND EVERYBODY KNOWS THAT >> I KNEW YOU WERE GOING TO DO THAT, GREG YOU KNOW WHAT? IT’S COMPLETELY COINCIDENTAL AND WHEN WE — WE SHOWED THE TRAILER AT PARIS GAMES, I GOT AN EMAIL FROM NATE FOX TEASING HIM AS WELL SO I HAD TO ASSURE HIM WAS COMPLETELY CO-INCIDENTAL >> I THINK YOU SHOULD LEAN INTO IT >> IT WAS COMPLETELY COINCIDENTAL WHEN YOU ARE MAKING A GAME, YOU GO THROUGH SO MANY REVS AND ITERATIONS ON THE CHARACTER AND WE JUST ENDED UP HERE FOR A LOT OF OTHER REASONS HE USED TO HAVE A BLUE HAT I THINK WHEN WE CHANGED IT TO A RED HAT, IT SUDDENLY BECAME — >> THAT’S WHEN IT HAPPENED >> IT LOOKED LIKE DELSYN >> WHAT’S HAPPENING RIGHT NOW? WE’RE JUST PAINTING? >> WE USE THE MOTION CONTROLS AND THE DUAL SHOCK 4 PAD SO YOU CAN SEE JING MOTIONING THERE AND YOU HAVE THESE SELECTION OF BRUSHES THAT YOU FIND AS YOU PLAY THROUGH THE GAME AND WE CALL THIS LIVING PAINT AND THE GOAL IS TO TAKE ANY OF THE MARKS AND THE GESTURES THAT YOU MAKE IN THE WORLD AND GROW THEM INTO SOMETHING BEAUTIFUL A BIG PART OF OUR PLAY FANCY TO MAKING SURE EVERYBODY WHO PLAYS THE GAME FEELS LIKE AN ARTIST I CAN’T DRAW AT ALL IN REAL LIFE BUT IN THIS GAME I CAN PULL SOMETHING TOGETHER THAT LOOKS HALF DECENT >> WAS THAT A CONCERN WHEN YOU GOT GOING? WHAT WAS THE ORIGINAL ITERATION? WAS IT FREEHAND PAINTING? OH, WELL, WHAT ABOUT — >> THAT’S A GOOD QUESTION SO THIS IS ACTUALLY THE THIRD ITERATION ON THE PAINTING MECHANICS THAT WE’VE HAD IN THE GAME AND WE REALIZED THAT GETTING THE RIGHT BALANCE BETWEEN AGENCY AND ASSISTANCE SO THAT WHATEVER YOU DO, YOU FEEL LIKE YOU MADE IT BUT WHAT DO WE ADD TO THAT THROUGH THE TECHNOLOGY THAT WE’VE BUILT TO MAKE IT SOMETHING BEAUTIFUL YOU HAVE TO STILL FEEL LIKE YOU DID IT THIS IS WHERE WE’VE ENDED UP AND WE’RE REALLY HAPPY WITH HOW IT TURNED OUT >> HOW LONG HAVE YOU BEEN WORKING ON IT? >> QUITE SOME TIME WE HAVE BEEN ON THIS FOR NEARLY THREE YEARS IT’S A LABOR OF LOVE THAT’S KIND OF BEEN COMING TOGETHER, SLOWLY BY SURELY AND WE’RE A VERY SMALL TEAM THAT’S THE OTHER THING >> HOW MANY PEOPLE? >> THERE’S 14 PEOPLE ON THE TEAM AND WE HAVE A COUPLE OF OTHER CONTRACTORS AND INTERNS DEPENDING ON WHAT PART OF THE PROCESS WE’RE IN BUT IT’S VERY SMALL AND THAT’S WHY ITERATION ON A SMALL TEAM IS THE MOST IMPORTANT THING BUT IT’S A DIFFERENT TYPE OF PROCESS >> I BELIEVE IT SO THEN WE’RE SHOWING THE PAINTING RIGHT NOW BUT HOW DOES THIS GET USED IN THE GAMEPLAY? IS IT A PUZZLE GAME? HOW DO YOU DESCRIBE IT? >> IT’S A THIRD-PERSON ACTION ADVENTURE LATER ON NEXT YEAR WE’RE GOING TO BE SHOWING MORE OF THE ACTION ELEMENTS IN THE GAME BECAUSE THIS IS SUCH A PIVOTAL THING AND ONE OF THE MOST STRIKING THINGS ABOUT THE GAME, WE KIND OF WANTED TO GET OUT THERE WITH THIS FIRST THERE ARE PUZZLE-SOLVING MECHANICS IN THERE IN A LITTLE BIT JING IS GOING TO GO AROUND THE CORNER AND START PAINTING CREATURES WITH I IS ANOTHER REALLY IMPORTANT PART OF THE GAME AND THE STORY AND THE THEME OF

THE GAME IS ABOUT BULLYING AND ONE OF THE REASONS THAT THESE CREATURES ARE SO IMPORTANT THEY ARE THE FRIENDS THAT ASH WISHED HE HAD IN REAL LIFE THEY HAVE A REALLY IMPORTANT GAMEPLAY FUNCTION AS WELL AND DEPENDING ON HOW YOU PAINT THE CREATURES, THE COLORS THAT YOU USE, THEY HAVE DIFFERENT ABILITIES AND THAT’S REALLY WHERE THE PUZZLE-SOLVING COMES IN IF YOU PAINT A RED CREATURE, FOR EXAMPLE, IT WILL HAVE FIRE ABILITIES AND THEN YOU CAN GO AND SOLVE FIRE PUZZLES >> GOTCHA >> IF YOU PAINT IT WITH YELLOW, IT WILL HAVE ELECTRICITY POWERS AND THINGS LIKE THAT >> IS THERE GOING TO BE JUST A CANVAS MODE, LIKE A RELAXED MODE TO JUMP IN AND NOT WORRY ABOUT THE STORY OR NOT DOING THAT? >> WE ARE LOOKING AT THAT I THINK THAT’S A GREAT THING TO HAVE IN THERE SO THAT PEOPLE CAN JUST GO AND COMPLETELY RELAX BECAUSE THE BULLIES ACTUALLY EXIST IN THE WORLD AS AI AND THEY HAVE AN IMPORTANT PART TO PLAY AND HOW YOU’RE ABLE TO PAINT AS YOU GO THROUGH THE WORLD SO HAVING SOME WAY TO JUST SIT THERE AND RELAX AND JUST CHILL OUT AND DO WHATEVER YOU WANT IS A GOOD PART OF IT >> NOW, WHEN WE WERE BACK STAGE TALKING, YOU BLEW MY MIND SO PIXEL OPUS IS A FIRST PARTY >> RIGHT >> YOU’RE ACTUALLY WORKING OUT OF THE SAN MATEO OFFICE >> THAT’S RIGHT TUCKED AWAY HIDDEN ON THE BACK FLOOR ON ONE OF THE FLOORS IN THE GLOBAL HEADQUARTERS IS PIXEL OPUS WE ARE THE ONLY DEVELOPMENT THAT’S HAPPENING THERE WE ARE KIND OF FLYING UNDER THE RADAR BUT WE GET TO MAKE OUR OWN CREATE I.P. WHICH IS A QUITE UNIQUE SITUATION >> SHUHEI, THAT MEANS IT’S YOUR BOSS >> YES >> WE KNOW SCOTT ROADY DOESN’T DO ANYTHING YOU KNOW WHAT I MEAN? FOR YOU, SHU, WHY WAS THIS THE GAMEPLAY SITUATION YOU WANTED TO GET BEHIND? WHY WAS THIS A GAME YOU WANTED THEM TO MAKE? >> SO THEY — AFTER THEY FINISHED THE UNTWINED, THEY CAME UP WITH SKETCHES AND I WAS LET IN TO SEE ALL THE DIFFERENT CONCEPTS AND TH THIS CONCEPT STOOD OUT I CAN SEE I WILL BE PLAYING THIS GAME AND DOM ON THE TEAM SAID EVERYBODY PICKED THE SAME CONCEPT >> THAT WAS AN UNUSUAL MOMENT, THAT ONE OF THE THINGS THAT HAPPENED WE KIND OF ARE IN OUR DREAM PHASE WE CAME UP WITH TEN DIFFERENT CONCEPTS FOR A GAME AND WE GO THROUGH AN EXERCISE WHERE WE IMAGINE THE GAME PLAN, THE STORY, AND WE DO A ONE-SHEET WHERE WE TRY TO PICTURE IT AS A FINISHED PRODUCT AND WE DO A BUNCH OF SUPPORTING ARTWORK AND PROTOTYPES TO TRY TO FIGURE IT OUT WHEN WE COME TO THE IDEA FROM THIS GAME WHICH CAME FROM OUR EFFECTS ARTIST, ASHLAND, THE BOARDS WERE FIVE TIMES LONGER THERE WAS LOADS MORE TO TALK ABOUT AND YOU CAN ACTUALLY IMAGINE IT AS A GAMEPLAY EXPERIENCE WHICH WAS OBVIOUSLY THE MOST IMPORTANT THING >> THAT’S SOMETHING WE GLOSSED OVER IN THAT CONVERSATION THERE BUT ENTWINED WAS THE STUDIO’S FIRST GAME >> YES >> AT THE TIME WHO WAS MAKING UP THE STAFF OF THE STUDIO? BECAUSE YOU GUYS BROUGHT IN A BUNCH OF STUDENTS >> THAT’S CORRECT, YES SO EVERYBODY ON THE TEAM WERE GRADUATES FROM DIFFERENT ACADEMIC GAMING PROGRAMS IN THE STATES WE HAD THE ORIGINAL SIX WERE FROM THE CARNEGIE MELLON ENTERTAINMENT TECHNOLOGY CENTER AND THEN WE HAD ANOTHER COUPLE OF STUDENTS FROM THE SAN JOSE STATE’S ANIMATION AND ILLUSTRATION PROGRAM AS WELL AND THEN IT WAS MYSELF AND JEFF SINGALI WHO IS OVER THERE SOMEWHERE, ART DIRECTOR >> A GROUP OF VERY TALENTED, YOUNG, PASSIONATE PEOPLE AND TWO MENTORS [ LAUGHTER ] >> THE OLD MEN, YEAH THE TWO OLD MEN TO MAKE SURE THESE KIDS KNEW WHAT THEY WERE DOING >> RIGHT AND THEN AFTER WE DID ENTWINED, WE KNEW THAT IF WE WERE GOING TO CARRY ON MAKING GAMES THAT WERE INVESTING IN A MESSAGE AND WE’RE TRYING TO MAKE AN EMOTIONAL CONNECTION, WE WANTED TO DO IT IN A GENRE AT AND AT A SCALE THAT WAS EASIER TO ACCESS AND WE ALL DID FIRST-PERSON ADVENTURE GAMES WE THOUGHT THIS WOULD BE A GREAT PLATFORM TO MAKE SOMETHING THAT WAS IMAGINATIVE AND A BIT DIFFERENT AND EASIER TO GET INTO THAN ENTWINED WAS >> SURE WHEN YOU START THIS STUDIO AND BRING IN ALL THESE YOUNG FOLKS WHO ARE SUPER AMBITIOUS AND READY TO GO BUT GREEN AS HELL, ARE YOU THINKING IT’S GOING TO WORK? ARE YOU PANICKING THAT THIS COULD EASILY BLOW UP IN YOUR FACE? >> IN THIS CASE, NO THE INTERESTING THING IS, YOU KNOW, WHEN I WAS AT SCHOOL, THERE WERE NO COURSES THAT YOU COULD DO THAT WOULD TEACH GAME DEVELOPMENT THERE WAS JUST NOTHING YOU COULD DO ACADEMICALLY FOR GETTING YOU READY FOR MAKING GAMES SO WHEN I STARTED A LONG, LONG TIME AGO, EVERYTHING WAS LEARNED ON THE JOB >> YEAH >> AND WHAT WE FOUND WHEN WE WERE GOING TO THESE DIFFERENT ACADEMIC PROGRAMS IS THAT THE TOOLS AND THIS KIND OF — THE ABILITIES AND KNOWLEDGE THAT THEY HAD JUST FROM THE STUDIES WAS EQUIVALENT TO WHAT I WAS GETTING FIVE YEARS INTO THE JOB >> WOW

>> SO THEY — >> THEY WERE TEACHING US STUFF ON THE BEST WAY TO PUT THINGS TOGETHER SO IT’S BEEN A REALLY INTERESTINGLISM COLLABORATION AT ALL TIMES, BASICALLY, WE’VE ADDED A FEW MORE SENIOR PEOPLE YOU KNOW, TO KIND OF HELP INCREASE OUR CAPACITY AND AMBITION AND SCOPE AS WELL BUT WE ALWAYS MAINTAIN THAT, THAT KIND OF YOUNG PART OF THE WORKFORCE JUST TO MAKE SURE THAT WE’RE — YOU KNOW, ONE OF THE MAIN MISSIONS OF THE GROUP IS TO MAKE SURE THAT PEOPLE HAVE AN AMAZING TIME IN THE GAME INDUSTRY >> THAT’S A GREAT MISSION STATEMENT TO HAVE FOR THE GROUP >> SO THEN TO WRAP IT UP, WE’RE TO SEE MORE OF IT IN 2018, OBVIOUSLY >> YES WE’RE GOING TO BE OUT NEXT YEAR >> BUT THERE IS MORE TO IT THAN JUST THE PAINTING, RIGHT? >> ABSOLUTELY, YEAH >> I FEEL LIKE I’M TRANQUIL RIGHT NOW >> YEAH >> THE MUSIC IS GOOD THE ART IS BEAUTIFUL BUT, LIKE, THERE’S A GAME TO IT THERE THAT’S ACTUALLY GOING TO CHALLENGE YOU? >> ABSOLUTELY THERE IS AN ACTION-PACKED THIRD PARTY ADVENTURE IN THERE AS WELL, AND WE’RE KIND OF PACING OUT HOW WE REVEAL THAT OVER THE NEXT FEW MONTHS >> AWESOME THANK YOU SO MUCH FOR COMING BY DID YOU GUYS LIKE IT? [ APPLAUSE ] >> THAT’S CONCRETE GENIE YOU’RE SURE ABOUT THIS, RIGHT? >> I’M PRETTY SURE >> ALL RIGHT HERE’S WHAT WE’RE GOING TO DO >> SOMEBODY STOP ME >> NO, THERE’S NO ONE TO STOP YOU THAT’S WHAT THE PROBLEM IS THIS IS A SHIRT CONCRETE GENIE >> WE GOT THESE TODAY THIS IS OUR FIRST CREW SHIRT, THE FIRST CONCRETE GENIE SHIRT, AND WE LOVE THEM IT’S DESIGNED BY OUR CHARACTER ILLUSTRATOR, LANCE, ON THE TEAM, AND WE THOUGHT IT WOULD BE AWESOME IF WE GAVE ONE TO EVERYBODY HERE TONIGHT [ CHEERS AND APPLAUSE ] >> BUT, AGAIN, TO BE CLEAR, HE’S SAYING THAT IN NO — AND NO ONE TOLD ME TO SAY THAT SO IS IT GOING TO HAPPEN? I DON’T KNOW DON’T GET MAD IF YOU LEAVE AND THERE IS NO SHIRT THERE’S PROBABLY A SHIRT, BUT WHO KNOWS? >> I’M PRETTY SURE THERE IS >> YOU’RE PRETTY SURE THERE’S SHIRTS? YOU GOT ONE? HOW DID YOU GET IT? YOU WENT TO THE BATHROOM, CAME BACK IN AND THEY GAVE IT TO YOU >> THERE YOU GO, PROOF >> THERE’S SHIRTS OUT THERE A REAL DEAL, OBVIOUSLY, FOR CONCRETE GENIE THEY’RE OUT THERE >> WEAR THEM WITH PRIDE >> SHUHEI, AS ALWAYS, THANK YOU SO MUCH YOU’RE A GEM WE LOVE YOU LADIES AND GENTLEMEN, BELIEVE IT OR NOT, THAT’S THE END OF THE PSX KICK-OFF [ CHEERS AND APPLAUSE ] >> HAVE A GREAT WEEKEND PLAY COOL GAMES GO SEE COOL PANELS BE COOL TO ONE ANOTHER

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